Fix: Displaying any point cloud in the viewport causes crash
Caused by rBf75449b5f2b04b79, which was missing a null check when attempting to extract a `CustomData` pointer from an mesh that might be null if the object isn't a mesh object. The commit added null checks elsewhere, so simply adding them here is a straightforward fix. Fixes T95526, T95539
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@@ -272,8 +272,8 @@ static eV3DShadingColorType workbench_color_type_get(WORKBENCH_PrivateData *wpd,
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{
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eV3DShadingColorType color_type = wpd->shading.color_type;
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const Mesh *me = (ob->type == OB_MESH) ? ob->data : NULL;
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const CustomData *ldata = workbench_mesh_get_loop_custom_data(me);
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const CustomData *vdata = workbench_mesh_get_vert_custom_data(me);
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const CustomData *ldata = (me == NULL) ? NULL : workbench_mesh_get_loop_custom_data(me);
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const CustomData *vdata = (me == NULL) ? NULL : workbench_mesh_get_vert_custom_data(me);
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const DRWContextState *draw_ctx = DRW_context_state_get();
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const bool is_active = (ob == draw_ctx->obact);
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