added sharp edge theme color
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@@ -1879,7 +1879,7 @@ static void draw_em_fancy(Object *ob, EditMesh *em, DerivedMesh *cageDM, Derived
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}
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if(G.f & G_DRAWSHARP) {
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glColor3ub(255, 32, 32); /* todo, make theme-able */
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BIF_ThemeColor(TH_EDGE_SHARP);
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glLineWidth(2);
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draw_dm_edges_sharp(cageDM);
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