warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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@@ -88,7 +88,7 @@ void texttool_text_set_active(Text *text) {
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activeToolText = text;
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}
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void texttool_text_clear() {
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void texttool_text_clear(void) {
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free_texttools();
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activeToolText = NULL;
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}
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