warning cleanup.

- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
This commit is contained in:
2011-02-13 15:02:21 +00:00
parent 0852278ce7
commit 59f1640ae5
22 changed files with 34 additions and 36 deletions

View File

@@ -705,7 +705,7 @@ ListBase *UI_iconfile_list(void)
}
void UI_icons_free()
void UI_icons_free(void)
{
if(icongltex.id) {
glDeleteTextures(1, &icongltex.id);