warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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@@ -705,7 +705,7 @@ ListBase *UI_iconfile_list(void)
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}
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void UI_icons_free()
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void UI_icons_free(void)
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{
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if(icongltex.id) {
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glDeleteTextures(1, &icongltex.id);
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