warning cleanup.

- fix mistake with grease pencil UI (&& was intended but & used).
- use (void) rather then () across _all_ blenders code.
- a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
This commit is contained in:
2011-02-13 15:02:21 +00:00
parent 0852278ce7
commit 59f1640ae5
22 changed files with 34 additions and 36 deletions

View File

@@ -98,7 +98,7 @@ int text_do_suggest_select(SpaceText *st, ARegion *ar)
return 1;
}
void text_pop_suggest_list()
void text_pop_suggest_list(void)
{
SuggItem *item, *sel;
int *top, i;