warning cleanup.
- fix mistake with grease pencil UI (&& was intended but & used). - use (void) rather then () across _all_ blenders code. - a few minor edits, don't shadow stack variables in roll calculation & avoid running memset() for VBO vertex map.
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@@ -98,7 +98,7 @@ int text_do_suggest_select(SpaceText *st, ARegion *ar)
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return 1;
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}
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void text_pop_suggest_list()
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void text_pop_suggest_list(void)
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{
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SuggItem *item, *sel;
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int *top, i;
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