Bugfix for FBX export for animations
in 2.48 constant interpolations meant that wasnt a problem but since it now uses linear interp. you can notice errors with animated characters because the 2 eulers are not compatible. Added optional euler_compat argument to matrix.toEuler(eul) and quat.toEuler(eul) so when getting the euler rotations from a list of matrices the animation curve will be continues. Also added euler.makeCompatible(euler). - warning silenced for imagepaint.c
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@@ -58,6 +58,7 @@ PyObject *Euler_Unique( EulerObject * self );
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PyObject *Euler_ToMatrix( EulerObject * self );
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PyObject *Euler_ToQuat( EulerObject * self );
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PyObject *Euler_Rotate( EulerObject * self, PyObject *args );
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PyObject *Euler_MakeCompatible( EulerObject * self, EulerObject *value );
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PyObject *Euler_copy( EulerObject * self, PyObject *args );
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PyObject *newEulerObject( float *eul, int type );
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