style cleanup: follow style guide for formatting of if/for/while loops, and else if's
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@@ -869,20 +869,27 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
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if (!(ob->gameflag & OB_COLLISION)) {
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if (ob->gameflag & OB_OCCLUDER) {
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ob->body_type = OB_BODY_TYPE_OCCLUDER;
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} else if (ob->gameflag & OB_NAVMESH){
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}
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else if (ob->gameflag & OB_NAVMESH) {
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ob->body_type = OB_BODY_TYPE_NAVMESH;
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} else {
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}
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else {
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ob->body_type = OB_BODY_TYPE_NO_COLLISION;
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}
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} else if (ob->gameflag & OB_SENSOR) {
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}
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else if (ob->gameflag & OB_SENSOR) {
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ob->body_type = OB_BODY_TYPE_SENSOR;
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} else if (!(ob->gameflag & OB_DYNAMIC)) {
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}
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else if (!(ob->gameflag & OB_DYNAMIC)) {
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ob->body_type = OB_BODY_TYPE_STATIC;
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} else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) {
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}
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else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) {
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ob->body_type = OB_BODY_TYPE_DYNAMIC;
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} else if (ob->gameflag & OB_RIGID_BODY) {
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}
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else if (ob->gameflag & OB_RIGID_BODY) {
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ob->body_type = OB_BODY_TYPE_RIGID;
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} else {
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}
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else {
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ob->body_type = OB_BODY_TYPE_SOFT;
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/* create the structure here because we display soft body buttons in the main panel */
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if (!ob->bsoft)
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