style cleanup: follow style guide for formatting of if/for/while loops, and else if's

This commit is contained in:
2012-03-24 06:24:53 +00:00
parent 69e6894b15
commit 5a90ea77bc
90 changed files with 2501 additions and 2337 deletions

View File

@@ -869,20 +869,27 @@ static int rna_GameObjectSettings_physics_type_get(PointerRNA *ptr)
if (!(ob->gameflag & OB_COLLISION)) {
if (ob->gameflag & OB_OCCLUDER) {
ob->body_type = OB_BODY_TYPE_OCCLUDER;
} else if (ob->gameflag & OB_NAVMESH){
}
else if (ob->gameflag & OB_NAVMESH) {
ob->body_type = OB_BODY_TYPE_NAVMESH;
} else {
}
else {
ob->body_type = OB_BODY_TYPE_NO_COLLISION;
}
} else if (ob->gameflag & OB_SENSOR) {
}
else if (ob->gameflag & OB_SENSOR) {
ob->body_type = OB_BODY_TYPE_SENSOR;
} else if (!(ob->gameflag & OB_DYNAMIC)) {
}
else if (!(ob->gameflag & OB_DYNAMIC)) {
ob->body_type = OB_BODY_TYPE_STATIC;
} else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) {
}
else if (!(ob->gameflag & (OB_RIGID_BODY|OB_SOFT_BODY))) {
ob->body_type = OB_BODY_TYPE_DYNAMIC;
} else if (ob->gameflag & OB_RIGID_BODY) {
}
else if (ob->gameflag & OB_RIGID_BODY) {
ob->body_type = OB_BODY_TYPE_RIGID;
} else {
}
else {
ob->body_type = OB_BODY_TYPE_SOFT;
/* create the structure here because we display soft body buttons in the main panel */
if (!ob->bsoft)