* F11 now nicely pops/pushes a window again
* works (for OSX) only with the commit I did in Ghost 1 minute ago! * needs to be checked for all other OS's.
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@@ -298,7 +298,7 @@ static LinkNode *save_and_reset_all_scene_cfra(void)
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Scene *sc;
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for (sc= G.main->scene.first; sc; sc= sc->id.next) {
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BLI_linklist_prepend(&storelist, (void*) sc->r.cfra);
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BLI_linklist_prepend(&storelist, (void*) (long) sc->r.cfra);
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sc->r.cfra= 1;
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set_scene_bg(sc);
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