Cleaned the apply deform code in Blender. Now also using the modifier code.
Right now, it works for Meshes (all deformers including Curve) and for Curve/Surfaces (only hooks). More follows.
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@@ -812,9 +812,7 @@ void clear_parent(void)
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}
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if(par) {
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if(par->type==OB_LATTICE) makeDispList(base->object);
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if(par->type==OB_IKA) makeDispList(base->object);
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if(par->type==OB_ARMATURE) makeDispList(base->object);
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makeDispList(base->object); // just always..., checks are not available well (ton)
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}
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}
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base= base->next;
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@@ -2865,9 +2863,13 @@ void apply_object()
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if(ob==0) return;
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if(ob->transflag & OB_DUPLI) make_duplilist_real();
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else if(ob->parent && ob->parent->type==OB_LATTICE) apply_lattice();
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return;
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else {
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if(okee("Apply deformation")==0) return;
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object_apply_deform(ob);
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allqueue(REDRAWVIEW3D, 0);
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return;
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}
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}
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if(okee("Apply size and rotation")==0) return;
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