Cleanup: fix various typos

Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15155
This commit is contained in:
2022-06-13 13:17:32 +02:00
parent 434133a631
commit 5ada2afb6d
6 changed files with 7 additions and 7 deletions

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@@ -1,4 +1,4 @@
# SPDX-License-Identifier: GPL-2.0-or-later
"""
Utilities relating to text mode console interations.
Utilities relating to text mode console interactions.
"""

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@@ -119,7 +119,7 @@ bool BKE_collection_object_add(struct Main *bmain,
/**
* Add object to given collection, similar to #BKE_collection_object_add.
*
* However, it additionnally ensures that the selected collection is also part of the given
* However, it additionally ensures that the selected collection is also part of the given
* `view_layer`, if non-NULL. Otherwise, the object is not added to any collection.
*/
bool BKE_collection_viewlayer_object_add(struct Main *bmain,

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@@ -126,7 +126,7 @@ BLI_STATIC_ASSERT_ALIGN(VelocityGeometryIndex, 16)
* \{ */
enum eClosureBits : uint32_t {
/** NOTE: Theses are used as stencil bits. So we are limited to 8bits. */
/** NOTE: These are used as stencil bits. So we are limited to 8bits. */
CLOSURE_DIFFUSE = (1u << 0u),
CLOSURE_SSS = (1u << 1u),
CLOSURE_REFLECTION = (1u << 2u),

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@@ -287,7 +287,7 @@ vec3 attr_load_uv(vec3 attr)
/** \name Volume Attribute post
*
* TODO(@fclem): These implementation details should concern the DRWManager and not be a fix on
* the engine side. But as of now, the engines are reponsible for loading the attributes.
* the engine side. But as of now, the engines are responsible for loading the attributes.
*
* \{ */

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@@ -29,7 +29,7 @@ bool closure_select(float weight, inout float total_weight, inout float r)
float x = weight / total_weight;
bool chosen = (r < x);
/* Assuming that if r is in the interval [0,x] or [x,1], it's still uniformly distributed within
* that interval, so you remaping to [0,1] again to explore this space of probability. */
* that interval, so you remapping to [0,1] again to explore this space of probability. */
r = (chosen) ? (r / x) : ((r - x) / (1.0 - x));
return chosen;
}
@@ -333,7 +333,7 @@ vec3 coordinate_screen(vec3 P)
window.xy = vec2(0.5);
}
else {
/* TODO(fclem): Actual camera tranform. */
/* TODO(fclem): Actual camera transform. */
window.xy = project_point(ViewProjectionMatrix, P).xy * 0.5 + 0.5;
window.xy = window.xy * CameraTexCoFactors.xy + CameraTexCoFactors.zw;
}

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@@ -165,7 +165,7 @@ finally:
bool python_script_error_jump(
const char *filepath, int *r_lineno, int *r_offset, int *r_lineno_end, int *r_offset_end)
{
/* WARNING(@campbellbarton): The normalized exception is restored (loosing line number info).
/* WARNING(@campbellbarton): The normalized exception is restored (losing line number info).
* Ideally this would leave the exception state as it found it, but that needs to be done
* carefully with regards to reference counting, see: T97731. */