BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
This commit is contained in:
@@ -555,7 +555,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
|
||||
bool showPhysics = (gm->flag & GAME_SHOW_PHYSICS);
|
||||
SYS_WriteCommandLineInt(syshandle, "show_physics", showPhysics);
|
||||
|
||||
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixed_framerate", fixedFr) != 0);
|
||||
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixedtime", fixedFr) != 0);
|
||||
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
|
||||
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
|
||||
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
|
||||
|
||||
Reference in New Issue
Block a user