RNA Types metaclass registration
See mailing list posts for details [1][2][3] Addons still need to be fixed; Campbell said he'd do it today. See any of the py files (outside netrender) in this commit for how to do it (it's rather simple). [1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html [2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html [3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
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@@ -23,7 +23,7 @@ from rna_prop_ui import PropertyPanel
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narrowui = bpy.context.user_preferences.view.properties_width_check
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class SceneButtonsPanel(bpy.types.Panel):
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class SceneButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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@@ -32,7 +32,7 @@ class SceneButtonsPanel(bpy.types.Panel):
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return context.scene
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class SCENE_PT_scene(SceneButtonsPanel):
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class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Scene"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -49,11 +49,11 @@ class SCENE_PT_scene(SceneButtonsPanel):
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layout.prop(scene, "set", text="")
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class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel):
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class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
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_context_path = "scene"
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class SCENE_PT_unit(SceneButtonsPanel):
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class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Units"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -78,7 +78,7 @@ class SCENE_PT_unit(SceneButtonsPanel):
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layout.column().prop(unit, "rotation_units")
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class SCENE_PT_keying_sets(SceneButtonsPanel):
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class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Keying Sets"
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def draw(self, context):
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@@ -115,7 +115,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel):
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col.prop(ks, "insertkey_xyz_to_rgb", text="XYZ to RGB")
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class SCENE_PT_keying_set_paths(SceneButtonsPanel):
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class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Active Keying Set"
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def poll(self, context):
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@@ -169,7 +169,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
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col.prop(ksp, "insertkey_xyz_to_rgb", text="XYZ to RGB")
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class SCENE_PT_physics(SceneButtonsPanel):
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class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Gravity"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -190,7 +190,7 @@ class SCENE_PT_physics(SceneButtonsPanel):
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layout.column().prop(scene, "gravity", text="")
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class SCENE_PT_simplify(SceneButtonsPanel):
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class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
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bl_label = "Simplify"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@@ -334,29 +334,12 @@ class ANIM_OT_keying_set_export(bpy.types.Operator):
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return {'RUNNING_MODAL'}
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classes = [
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SCENE_PT_scene,
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SCENE_PT_unit,
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SCENE_PT_keying_sets,
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SCENE_PT_keying_set_paths,
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SCENE_PT_physics,
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SCENE_PT_simplify,
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SCENE_PT_custom_props,
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ANIM_OT_keying_set_export]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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pass
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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pass
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if __name__ == "__main__":
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register()
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