[#27854] Collada import doesn't handle UVW mapping

Reported by David Roy
Patch by Brecht van Lommel

UV import code wasn't taking possible stride into account (always assuming stride==2), thus reading UV coords totally wrong.
This commit is contained in:
Nathan Letwory
2011-07-06 21:37:31 +00:00
parent a83c3c0b14
commit 5b4bffba52
2 changed files with 25 additions and 40 deletions

View File

@@ -144,15 +144,18 @@ void WVDataWrapper::print()
} }
#endif #endif
void UVDataWrapper::getUV(int uv_index[2], float *uv) void UVDataWrapper::getUV(int uv_index, float *uv)
{ {
int stride = mVData->getStride(0);
if(stride==0) stride = 2;
switch(mVData->getType()) { switch(mVData->getType()) {
case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT: case COLLADAFW::MeshVertexData::DATA_TYPE_FLOAT:
{ {
COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues(); COLLADAFW::ArrayPrimitiveType<float>* values = mVData->getFloatValues();
if (values->empty()) return; if (values->empty()) return;
uv[0] = (*values)[uv_index[0]]; uv[0] = (*values)[uv_index*stride];
uv[1] = (*values)[uv_index[1]]; uv[1] = (*values)[uv_index*stride + 1];
} }
break; break;
@@ -160,8 +163,8 @@ void UVDataWrapper::getUV(int uv_index[2], float *uv)
{ {
COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues(); COLLADAFW::ArrayPrimitiveType<double>* values = mVData->getDoubleValues();
if (values->empty()) return; if (values->empty()) return;
uv[0] = (float)(*values)[uv_index[0]]; uv[0] = (float)(*values)[uv_index*stride];
uv[1] = (float)(*values)[uv_index[1]]; uv[1] = (float)(*values)[uv_index*stride + 1];
} }
break; break;
@@ -197,54 +200,36 @@ void MeshImporter::rotate_face_indices(MFace *mface) {
void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
COLLADAFW::IndexList& index_list, unsigned int *tris_indices) COLLADAFW::IndexList& index_list, unsigned int *tris_indices)
{ {
int uv_indices[4][2];
// per face vertex indices, this means for quad we have 4 indices, not 8 // per face vertex indices, this means for quad we have 4 indices, not 8
COLLADAFW::UIntValuesArray& indices = index_list.getIndices(); COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
// make indices into FloatOrDoubleArray uvs.getUV(indices[tris_indices[0]], mtface->uv[0]);
for (int i = 0; i < 3; i++) { uvs.getUV(indices[tris_indices[1]], mtface->uv[1]);
int uv_index = indices[tris_indices[i]]; uvs.getUV(indices[tris_indices[2]], mtface->uv[2]);
uv_indices[i][0] = uv_index * 2;
uv_indices[i][1] = uv_index * 2 + 1;
}
uvs.getUV(uv_indices[0], mtface->uv[0]);
uvs.getUV(uv_indices[1], mtface->uv[1]);
uvs.getUV(uv_indices[2], mtface->uv[2]);
} }
void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs, void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
COLLADAFW::IndexList& index_list, int index, bool quad) COLLADAFW::IndexList& index_list, int index, bool quad)
{ {
int uv_indices[4][2];
// per face vertex indices, this means for quad we have 4 indices, not 8 // per face vertex indices, this means for quad we have 4 indices, not 8
COLLADAFW::UIntValuesArray& indices = index_list.getIndices(); COLLADAFW::UIntValuesArray& indices = index_list.getIndices();
// make indices into FloatOrDoubleArray uvs.getUV(indices[index + 0], mtface->uv[0]);
for (int i = 0; i < (quad ? 4 : 3); i++) { uvs.getUV(indices[index + 1], mtface->uv[1]);
int uv_index = indices[index + i]; uvs.getUV(indices[index + 2], mtface->uv[2]);
uv_indices[i][0] = uv_index * 2;
uv_indices[i][1] = uv_index * 2 + 1;
}
uvs.getUV(uv_indices[0], mtface->uv[0]); if (quad) uvs.getUV(indices[index + 3], mtface->uv[3]);
uvs.getUV(uv_indices[1], mtface->uv[1]);
uvs.getUV(uv_indices[2], mtface->uv[2]);
if (quad) uvs.getUV(uv_indices[3], mtface->uv[3]);
#ifdef COLLADA_DEBUG #ifdef COLLADA_DEBUG
/*if (quad) { /*if (quad) {
fprintf(stderr, "face uv:\n" fprintf(stderr, "face uv:\n"
"((%d, %d), (%d, %d), (%d, %d), (%d, %d))\n" "((%d, %d, %d, %d))\n"
"((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n", "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
uv_indices[0][0], uv_indices[0][1], indices[index + 0],
uv_indices[1][0], uv_indices[1][1], indices[index + 1],
uv_indices[2][0], uv_indices[2][1], indices[index + 2],
uv_indices[3][0], uv_indices[3][1], indices[index + 3],
mtface->uv[0][0], mtface->uv[0][1], mtface->uv[0][0], mtface->uv[0][1],
mtface->uv[1][0], mtface->uv[1][1], mtface->uv[1][0], mtface->uv[1][1],
@@ -253,12 +238,12 @@ void MeshImporter::set_face_uv(MTFace *mtface, UVDataWrapper &uvs,
} }
else { else {
fprintf(stderr, "face uv:\n" fprintf(stderr, "face uv:\n"
"((%d, %d), (%d, %d), (%d, %d))\n" "((%d, %d, %d))\n"
"((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n", "((%.1f, %.1f), (%.1f, %.1f), (%.1f, %.1f))\n",
uv_indices[0][0], uv_indices[0][1], indices[index + 0],
uv_indices[1][0], uv_indices[1][1], indices[index + 1],
uv_indices[2][0], uv_indices[2][1], indices[index + 2],
mtface->uv[0][0], mtface->uv[0][1], mtface->uv[0][0], mtface->uv[0][1],
mtface->uv[1][0], mtface->uv[1][1], mtface->uv[1][0], mtface->uv[1][1],

View File

@@ -69,7 +69,7 @@ public:
void print(); void print();
#endif #endif
void getUV(int uv_index[2], float *uv); void getUV(int uv_index, float *uv);
}; };
class MeshImporter : public MeshImporterBase class MeshImporter : public MeshImporterBase