BLF: Remove ASCII-only Code Paths
Remove redundant code for drawing text strings that contain only ASCII. See D12293 for much more detail. Differential Revision: https://developer.blender.org/D12293 Reviewed by Campbell Barton
This commit is contained in:
@@ -152,11 +152,9 @@ static void drw_text_cache_draw_ex(DRWTextStore *dt, ARegion *region)
|
||||
|
||||
BLF_position(
|
||||
font_id, (float)(vos->sco[0] + vos->xoffs), (float)(vos->sco[1] + vos->yoffs), 2.0f);
|
||||
|
||||
((vos->flag & DRW_TEXT_CACHE_ASCII) ? BLF_draw_ascii : BLF_draw)(
|
||||
font_id,
|
||||
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) : vos->str,
|
||||
vos->str_len);
|
||||
BLF_draw(font_id,
|
||||
(vos->flag & DRW_TEXT_CACHE_STRING_PTR) ? *((const char **)vos->str) : vos->str,
|
||||
vos->str_len);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -235,7 +233,7 @@ void DRW_text_edit_mesh_measure_stats(ARegion *region,
|
||||
* etc.). See bug T36090.
|
||||
*/
|
||||
struct DRWTextStore *dt = DRW_text_cache_ensure();
|
||||
const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | (unit->system ? 0 : DRW_TEXT_CACHE_ASCII);
|
||||
const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE;
|
||||
Mesh *me = ob->data;
|
||||
BMEditMesh *em = me->edit_mesh;
|
||||
float v1[3], v2[3], v3[3], vmid[3], fvec[3];
|
||||
|
||||
Reference in New Issue
Block a user