Fix T96415: new OBJ exporter was applying scaling factor incorrectly

This is patch D14347 from Aras Pranckevicius.

Instead of scaling "the scene" (i.e. transform vertices by object matrix,
then multiply by scale factor), it was instead first applying the scale
factor in local space, and then transforming by the object matrix.
This commit is contained in:
Aras Pranckevicius
2022-03-19 17:13:21 -04:00
committed by Howard Trickey
parent eccb0b222e
commit 5bfdaaa800
2 changed files with 12 additions and 1 deletions

View File

@@ -246,8 +246,8 @@ float3 OBJMesh::calc_vertex_coords(const int vert_index, const float scaling_fac
{
float3 r_coords;
copy_v3_v3(r_coords, export_mesh_eval_->mvert[vert_index].co);
mul_v3_fl(r_coords, scaling_factor);
mul_m4_v3(world_and_axes_transform_, r_coords);
mul_v3_fl(r_coords, scaling_factor);
return r_coords;
}

View File

@@ -475,6 +475,17 @@ TEST_F(obj_exporter_regression_test, cube_normal_edit)
_export.params);
}
TEST_F(obj_exporter_regression_test, cubes_positioned)
{
OBJExportParamsDefault _export;
_export.params.export_materials = false;
_export.params.scaling_factor = 2.0f;
compare_obj_export_to_golden("io_tests/blend_geometry/cubes_positioned.blend",
"io_tests/obj/cubes_positioned.obj",
"",
_export.params);
}
TEST_F(obj_exporter_regression_test, suzanne_all_data)
{
OBJExportParamsDefault _export;