Two transform tweaks:

* [Peach Request] AutoIK now respects axis locking (rotation locks).
- Temporary DOF-Locks are turned on for those bones that are part of an AutoIK chain while transforming. These locks get cleared after transforming.
- This works for all bones except the root bone of the chain, which doesn't seem to be able to be locked.

* Limit Location constraint can now optionally affect Translations too (i.e. NKEY panel values won't change). 
- LimitRot,LimitScale support (for their respective transforms) will be done at a later date
- This only works if the constraint is using World/Local space (the other spaces are not supported yet).
- I've added a temporary button in the LimitLoc panel to enable this option (it is disabled by default). This button will be properly assigned a place in that panel sometime.
This commit is contained in:
2007-12-05 11:19:36 +00:00
parent 8493fa986b
commit 5c13e82140
7 changed files with 125 additions and 25 deletions

View File

@@ -45,6 +45,7 @@ struct Object;
struct View3D;
struct ScrArea;
struct bPose;
struct bConstraint;
typedef struct NumInput {
@@ -142,6 +143,7 @@ typedef struct TransData {
float smtx[3][3]; /* Transformation matrix from global space to data space */
float axismtx[3][3];/* Axis orientation matrix of the data */
struct Object *ob;
struct bConstraint *con; /* for objects/bones, the first constraint in its constraint stack */
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
void *tdmir; /* mirrored element pointer, in editmode mesh to EditVert */