Cleanup: spelling

This commit is contained in:
2018-12-19 10:16:08 +11:00
parent fd235e52a2
commit 5c3953010d
11 changed files with 14 additions and 14 deletions

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@@ -655,7 +655,7 @@ void BM_log_mesh_elems_reorder(BMesh *bm, BMLog *log)
BMLogEntry *BM_log_entry_add(BMLog *log)
{
/* WARNING: this is now handled by the UndoSystem: BKE_UNDOSYS_TYPE_SCULPT
* freeing here causes unnecesssary complications. */
* freeing here causes unnecessary complications. */
BMLogEntry *entry;
#if 0
/* Delete any entries after the current one */

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@@ -1099,7 +1099,7 @@ static void bm_mesh_calc_uvs_sphere_face(BMFace *f, const int cd_loop_uv_offset)
BLI_assert(f->len <= 4);
/* If face has 3 vertices, it's a polar face, in which case we need to
* compute a nearbye to determine its latitude. */
* compute a nearby to determine its latitude. */
float avgx = 0.0f, avgy = 0.0f;
BM_ITER_ELEM_INDEX (l, &iter, f, BM_LOOPS_OF_FACE, loop_index) {
if (f->len == 3) {

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@@ -34,7 +34,7 @@
* - verts use BM_ELEM_TAG, these need to be cleared before functions exit.
*
* \note Order of execution with 2+ rings is undefined,
* so tage care
* so take care.
*/
#include "MEM_guardedalloc.h"

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@@ -267,7 +267,7 @@ void bmo_triangle_fill_exec(BMesh *bm, BMOperator *op)
}
else {
/* Edges with 1 or 3+ faces attached,
* most likely caused by a degeneratge mesh. */
* most likely caused by a degenerate mesh. */
}
}
}

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@@ -1962,7 +1962,7 @@ static void print_adjust_stats(BoundVert *vstart)
* residual in terms of that one degree of freedom.
* Unfortunately, the results are in some cases worse than the general least squares solution
* for the combined (with weights) problem, so this code is not used.
* But keep it here for a while in case peformance issues demand that it be used sometimes. */
* But keep it here for a while in case performance issues demand that it be used sometimes. */
static bool adjust_the_cycle_or_chain_fast(BoundVert *vstart, int np, bool iscycle)
{
BoundVert *v;
@@ -2191,7 +2191,7 @@ static void adjust_the_cycle_or_chain(BoundVert *vstart, bool iscycle)
/* Adjust the offsets to try to make them, as much as possible,
* have even-width bevels with offsets that match their specs.
* The problem that we can try to amelieroate is that when loop slide
* The problem that we can try to ameliorate is that when loop slide
* is active, the meet point will probably not be the one that makes
* both sides have their specified width. And because both ends may be
* on loop slide edges, the widths at each end could be different.

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@@ -26,7 +26,7 @@
* Cut the geometry in half using a plane.
*
* \par Implementation
* This simply works by splitting tagged edges whos verts span either side of
* This simply works by splitting tagged edges who's verts span either side of
* the plane, then splitting faces along their dividing verts.
* The only complex case is when a ngon spans the axis multiple times,
* in this case we need to do some extra checks to correctly bisect the ngon.

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@@ -1668,9 +1668,9 @@ static int convert_exec(bContext *C, wmOperator *op)
Base *base = link->ptr.data;
ob = base->object;
/* The way object type conversion works currently (enforcing conversion of *all* objetcs using converted
* obdata, even some un-selected/hidden/inother scene ones, sounds totally bad to me.
* However, changing this is more design than bugfix, not to mention convoluted code below,
/* The way object type conversion works currently (enforcing conversion of *all* objects using converted
* object-data, even some un-selected/hidden/another scene ones, sounds totally bad to me.
* However, changing this is more design than bug-fix, not to mention convoluted code below,
* so that will be for later.
* But at the very least, do not do that with linked IDs! */
if ((ID_IS_LINKED(ob) || (ob->data && ID_IS_LINKED(ob->data))) && !keep_original) {

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@@ -202,7 +202,7 @@ static void scrarea_draw_shape_dark(ScrArea *sa, char dir)
}
/**
* Draw screen area ligher with arrow shape ("eraser" of previous dark shape).
* Draw screen area lighter with arrow shape ("eraser" of previous dark shape).
*/
static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
{

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@@ -2562,7 +2562,7 @@ static void createTransEditVerts(TransInfo *t)
}
copy_m3_m4(mtx, t->obedit->obmat);
/* we use a pseudoinverse so that when one of the axes is scaled to 0,
/* we use a pseudo-inverse so that when one of the axes is scaled to 0,
* matrix inversion still works and we can still moving along the other */
pseudoinverse_m3_m3(smtx, mtx, PSEUDOINVERSE_EPSILON);

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@@ -467,7 +467,7 @@ static bool raycastDerivedMesh(
}
}
/* You need to make sure that ray_start is really far away,
* because even in the Orthografic view, in some cases,
* because even in the orthographic view, in some cases,
* the ray can start inside the object (see T50486) */
if (len_diff > 400.0f) {
/* We pass a temp ray_start, set from object's boundbox, to avoid precision issues with

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@@ -354,7 +354,7 @@ static PyObject *Matrix_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
/* Input is now as a sequence of rows so length of sequence
* is the number of rows */
/* -1 is an error, size checks will accunt for this */
/* -1 is an error, size checks will account for this */
const unsigned short num_row = PySequence_Size(arg);
if (num_row >= 2 && num_row <= 4) {