Audaspace:
* Fixed some compiler warnings * Implemented device looping * Note: Scrubbing in the sequencer is broken atm
This commit is contained in:
@@ -65,6 +65,9 @@ struct AUD_OpenALHandle : AUD_Handle
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/// Whether the stream doesn't return any more data.
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bool data_end;
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/// The loop count of the source.
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int loopcount;
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};
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struct AUD_OpenALBufferedFactory
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@@ -156,6 +159,18 @@ void AUD_OpenALDevice::updateStreams()
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length = m_buffersize;
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sound->reader->read(length, buffer);
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// looping necessary?
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if(length == 0 && sound->loopcount)
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{
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if(sound->loopcount > 0)
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sound->loopcount--;
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sound->reader->seek(0);
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length = m_buffersize;
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sound->reader->read(length, buffer);
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}
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// read nothing?
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if(length == 0)
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{
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@@ -507,6 +522,7 @@ AUD_Handle* AUD_OpenALDevice::play(AUD_IFactory* factory, bool keep)
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sound->current = -1;
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sound->isBuffered = true;
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sound->data_end = true;
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sound->loopcount = 0;
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alcSuspendContext(m_context);
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@@ -578,6 +594,7 @@ AUD_Handle* AUD_OpenALDevice::play(AUD_IFactory* factory, bool keep)
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sound->current = 0;
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sound->isBuffered = false;
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sound->data_end = false;
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sound->loopcount = 0;
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valid &= getFormat(sound->format, specs.specs);
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@@ -975,6 +992,26 @@ bool AUD_OpenALDevice::setPitch(AUD_Handle* handle, float pitch)
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return result;
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}
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int AUD_OpenALDevice::getLoopCount(AUD_Handle* handle)
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{
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lock();
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int result = 0;
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if(isValid(handle))
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result = ((AUD_OpenALHandle*)handle)->loopcount;
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unlock();
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return result;
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}
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bool AUD_OpenALDevice::setLoopCount(AUD_Handle* handle, int count)
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{
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lock();
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bool result = isValid(handle);
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if(result)
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((AUD_OpenALHandle*)handle)->loopcount = count;
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unlock();
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return result;
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}
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/* AUD_XXX Temorary disabled
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bool AUD_OpenALDevice::bufferFactory(void *value)
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@@ -158,6 +158,8 @@ public:
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virtual bool setVolume(AUD_Handle* handle, float volume);
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virtual float getPitch(AUD_Handle* handle);
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virtual bool setPitch(AUD_Handle* handle, float pitch);
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virtual int getLoopCount(AUD_Handle* handle);
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virtual bool setLoopCount(AUD_Handle* handle, int count);
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virtual AUD_Vector3 getListenerLocation() const;
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virtual void setListenerLocation(const AUD_Vector3& location);
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@@ -1228,8 +1228,7 @@ Handle_get_loop_count(Handle *self, void* nothing)
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try
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{
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// AUD_XXX will come soon; return Py_BuildValue("f", device->device->getPitch(self->handle));
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AUD_THROW(AUD_ERROR_FACTORY);
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return Py_BuildValue("i", device->device->getLoopCount(self->handle));
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}
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catch(AUD_Exception&)
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{
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@@ -1250,14 +1249,8 @@ Handle_set_loop_count(Handle *self, PyObject* args, void* nothing)
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try
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{
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/* AUD_XXX Doesn't work atm, will come back
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AUD_Message message;
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message.loopcount = loops;
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message.type = AUD_MSG_LOOP;
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if(device->device->sendMessage(self->handle, message))
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{
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if(device->device->setLoopCount(self->handle, loops))
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return 0;
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}*/
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}
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catch(AUD_Exception&)
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{
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@@ -1302,7 +1295,7 @@ Handle_set_location(Handle *self, PyObject* args, void* nothing)
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float x, y, z;
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if(!PyArg_Parse(args, "(fff)", &x, &y, &z))
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return NULL;
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return -1;
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Device* dev = (Device*)self->device;
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@@ -1361,7 +1354,7 @@ Handle_set_velocity(Handle *self, PyObject* args, void* nothing)
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float x, y, z;
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if(!PyArg_Parse(args, "(fff)", &x, &y, &z))
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return NULL;
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return -1;
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Device* dev = (Device*)self->device;
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@@ -1420,7 +1413,7 @@ Handle_set_orientation(Handle *self, PyObject* args, void* nothing)
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float w, x, y, z;
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if(!PyArg_Parse(args, "(ffff)", &w, &x, &y, &z))
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return NULL;
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return -1;
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Device* dev = (Device*)self->device;
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@@ -2368,7 +2361,7 @@ Device_set_listener_location(Device *self, PyObject* args, void* nothing)
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float x, y, z;
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if(!PyArg_Parse(args, "(fff)", &x, &y, &z))
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return NULL;
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return -1;
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try
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{
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@@ -2423,7 +2416,7 @@ Device_set_listener_velocity(Device *self, PyObject* args, void* nothing)
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float x, y, z;
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if(!PyArg_Parse(args, "(fff)", &x, &y, &z))
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return NULL;
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return -1;
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try
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{
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@@ -2478,7 +2471,7 @@ Device_set_listener_orientation(Device *self, PyObject* args, void* nothing)
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float w, x, y, z;
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if(!PyArg_Parse(args, "(ffff)", &w, &x, &y, &z))
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return NULL;
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return -1;
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try
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{
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@@ -344,24 +344,17 @@ AUD_Sound* AUD_loopSound(AUD_Sound* sound)
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}
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}
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int AUD_setLoop(AUD_Channel* handle, int loops, float time)
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int AUD_setLoop(AUD_Channel* handle, int loops)
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{
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if(handle)
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{
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/* AUD_XXX Doesn't work atm, will come back
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AUD_Message message;
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message.type = AUD_MSG_LOOP;
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message.loopcount = loops;
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message.time = time;
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try
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{
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return AUD_device->sendMessage(handle, message);
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return AUD_device->setLoopCount(handle, loops);
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}
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catch(AUD_Exception&)
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{
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}*/
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}
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}
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return false;
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}
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@@ -165,10 +165,9 @@ extern AUD_Sound* AUD_loopSound(AUD_Sound* sound);
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* Sets a remaining loop count of a looping sound that currently plays.
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* \param handle The playback handle.
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* \param loops The count of remaining loops, -1 for infinity.
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* \param time The time after which playback should stop, -1 for infinity.
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* \return Whether the handle is valid.
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*/
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extern int AUD_setLoop(AUD_Channel* handle, int loops, float time);
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extern int AUD_setLoop(AUD_Channel* handle, int loops);
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/**
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* Rectifies a sound.
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@@ -207,6 +207,24 @@ public:
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* - false if the handle is invalid.
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*/
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virtual bool setPitch(AUD_Handle* handle, float pitch)=0;
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/**
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* Retrieves the loop count of a playing sound.
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* A negative value indicates infinity.
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* \return The remaining loop count.
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*/
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virtual int getLoopCount(AUD_Handle* handle)=0;
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/**
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* Sets the loop count of a playing sound.
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* A negative value indicates infinity.
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* \param handle The sound handle.
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* \param count The new loop count.
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* \return
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* - true if the handle is valid.
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* - false if the handle is invalid.
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*/
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virtual bool setLoopCount(AUD_Handle* handle, int count)=0;
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};
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#endif //AUD_IDevice
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@@ -123,3 +123,13 @@ bool AUD_NULLDevice::setPitch(AUD_Handle* handle, float pitch)
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{
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return false;
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}
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int AUD_NULLDevice::getLoopCount(AUD_Handle* handle)
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{
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return 0;
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}
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bool AUD_NULLDevice::setLoopCount(AUD_Handle* handle, int count)
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{
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return false;
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}
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@@ -57,6 +57,8 @@ public:
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virtual bool setVolume(AUD_Handle* handle, float volume);
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virtual float getPitch(AUD_Handle* handle);
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virtual bool setPitch(AUD_Handle* handle, float pitch);
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virtual int getLoopCount(AUD_Handle* handle);
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virtual bool setLoopCount(AUD_Handle* handle, int count);
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};
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#endif //AUD_NULLDEVICE
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@@ -42,14 +42,15 @@ struct AUD_SoftwareHandle : AUD_Handle
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/// The volume of the source.
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float volume;
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/// The loop count of the source.
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int loopcount;
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};
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typedef std::list<AUD_SoftwareHandle*>::iterator AUD_HandleIterator;
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void AUD_SoftwareDevice::create()
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{
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m_playingSounds = new std::list<AUD_SoftwareHandle*>();
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m_pausedSounds = new std::list<AUD_SoftwareHandle*>();
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m_playback = false;
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m_volume = 1.0f;
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m_mixer = new AUD_DefaultMixer(m_specs);
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@@ -70,23 +71,25 @@ void AUD_SoftwareDevice::destroy()
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delete m_mixer;
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AUD_SoftwareHandle* handle;
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// delete all playing sounds
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while(m_playingSounds->begin() != m_playingSounds->end())
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while(!m_playingSounds.empty())
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{
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delete (*(m_playingSounds->begin()))->reader;
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delete *(m_playingSounds->begin());
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m_playingSounds->erase(m_playingSounds->begin());
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handle = m_playingSounds.front();
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m_playingSounds.pop_front();
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delete handle->reader;
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delete handle;
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}
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delete m_playingSounds;
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// delete all paused sounds
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while(m_pausedSounds->begin() != m_pausedSounds->end())
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while(!m_pausedSounds.empty())
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{
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delete (*(m_pausedSounds->begin()))->reader;
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delete *(m_pausedSounds->begin());
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m_pausedSounds->erase(m_pausedSounds->begin());
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handle = m_pausedSounds.front();
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m_pausedSounds.pop_front();
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delete handle->reader;
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delete handle;
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}
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delete m_pausedSounds;
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pthread_mutex_destroy(&m_mutex);
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}
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@@ -98,12 +101,16 @@ void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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{
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AUD_SoftwareHandle* sound;
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int len;
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int pos;
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sample_t* buf;
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std::list<AUD_SoftwareHandle*> stopSounds;
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std::list<AUD_Buffer*> tempBufs;
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AUD_Buffer* tempbuf;
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int samplesize = AUD_SAMPLE_SIZE(m_specs);
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// for all sounds
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AUD_HandleIterator it = m_playingSounds->begin();
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while(it != m_playingSounds->end())
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AUD_HandleIterator it = m_playingSounds.begin();
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while(it != m_playingSounds.end())
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{
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sound = *it;
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// increment the iterator to make sure it's valid,
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@@ -111,13 +118,38 @@ void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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++it;
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// get the buffer from the source
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pos = 0;
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len = length;
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sound->reader->read(len, buf);
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m_mixer->add(buf, 0, len, sound->volume);
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// in case of looping
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while(pos + len < length && sound->loopcount)
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{
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tempbuf = new AUD_Buffer(len * samplesize);
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memcpy(tempbuf->getBuffer(), buf, len * samplesize);
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tempBufs.push_back(tempbuf);
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m_mixer->add(tempbuf->getBuffer(), pos, len, sound->volume);
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pos += len;
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if(sound->loopcount > 0)
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sound->loopcount--;
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sound->reader->seek(0);
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len = length - pos;
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sound->reader->read(len, buf);
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// prevent endless loop
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if(!len)
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break;
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}
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m_mixer->add(buf, pos, len, sound->volume);
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pos += len;
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// in case the end of the sound is reached
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if(len < length)
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if(pos < length)
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{
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if(sound->keep)
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pause(sound);
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@@ -129,12 +161,20 @@ void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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// superpose
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m_mixer->superpose(buffer, length, m_volume);
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// cleanup
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while(!stopSounds.empty())
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{
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sound = stopSounds.front();
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stopSounds.pop_front();
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stop(sound);
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}
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while(!tempBufs.empty())
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{
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tempbuf = tempBufs.front();
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tempBufs.pop_front();
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delete tempbuf;
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}
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}
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unlock();
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@@ -142,12 +182,12 @@ void AUD_SoftwareDevice::mix(data_t* buffer, int length)
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bool AUD_SoftwareDevice::isValid(AUD_Handle* handle)
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{
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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if(*i == handle)
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return true;
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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if(*i == handle)
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return true;
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return false;
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@@ -170,16 +210,15 @@ AUD_Handle* AUD_SoftwareDevice::play(AUD_IFactory* factory, bool keep)
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if(reader == NULL)
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return NULL;
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AUD_Specs rs = reader->getSpecs();
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// play sound
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AUD_SoftwareHandle* sound = new AUD_SoftwareHandle;
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sound->keep = keep;
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sound->reader = reader;
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sound->volume = 1.0f;
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sound->loopcount = 0;
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lock();
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m_playingSounds->push_back(sound);
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m_playingSounds.push_back(sound);
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if(!m_playback)
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playing(m_playback = true);
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@@ -195,14 +234,14 @@ bool AUD_SoftwareDevice::pause(AUD_Handle* handle)
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lock();
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// only songs that are played can be paused
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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{
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if(*i == handle)
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{
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m_pausedSounds->push_back(*i);
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m_playingSounds->erase(i);
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if(m_playingSounds->empty())
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m_pausedSounds.push_back(*i);
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m_playingSounds.erase(i);
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if(m_playingSounds.empty())
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playing(m_playback = false);
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result = true;
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break;
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@@ -221,13 +260,13 @@ bool AUD_SoftwareDevice::resume(AUD_Handle* handle)
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lock();
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// only songs that are paused can be resumed
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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for(AUD_HandleIterator i = m_pausedSounds.begin();
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i != m_pausedSounds.end(); i++)
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{
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if(*i == handle)
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{
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m_playingSounds->push_back(*i);
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m_pausedSounds->erase(i);
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m_playingSounds.push_back(*i);
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m_pausedSounds.erase(i);
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if(!m_playback)
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playing(m_playback = true);
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result = true;
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@@ -246,15 +285,15 @@ bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
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lock();
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for(AUD_HandleIterator i = m_playingSounds->begin();
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i != m_playingSounds->end(); i++)
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for(AUD_HandleIterator i = m_playingSounds.begin();
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i != m_playingSounds.end(); i++)
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{
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if(*i == handle)
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{
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delete (*i)->reader;
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delete *i;
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m_playingSounds->erase(i);
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if(m_playingSounds->empty())
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m_playingSounds.erase(i);
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if(m_playingSounds.empty())
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playing(m_playback = false);
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result = true;
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break;
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@@ -262,14 +301,14 @@ bool AUD_SoftwareDevice::stop(AUD_Handle* handle)
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}
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if(!result)
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{
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for(AUD_HandleIterator i = m_pausedSounds->begin();
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i != m_pausedSounds->end(); i++)
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for(AUD_HandleIterator i = m_pausedSounds.begin();
|
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i != m_pausedSounds.end(); i++)
|
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{
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if(*i == handle)
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{
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delete (*i)->reader;
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delete *i;
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m_pausedSounds->erase(i);
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m_pausedSounds.erase(i);
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result = true;
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break;
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}
|
||||
@@ -353,8 +392,8 @@ AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
|
||||
|
||||
lock();
|
||||
|
||||
for(AUD_HandleIterator i = m_playingSounds->begin();
|
||||
i != m_playingSounds->end(); i++)
|
||||
for(AUD_HandleIterator i = m_playingSounds.begin();
|
||||
i != m_playingSounds.end(); i++)
|
||||
{
|
||||
if(*i == handle)
|
||||
{
|
||||
@@ -364,8 +403,8 @@ AUD_Status AUD_SoftwareDevice::getStatus(AUD_Handle* handle)
|
||||
}
|
||||
if(status == AUD_STATUS_INVALID)
|
||||
{
|
||||
for(AUD_HandleIterator i = m_pausedSounds->begin();
|
||||
i != m_pausedSounds->end(); i++)
|
||||
for(AUD_HandleIterator i = m_pausedSounds.begin();
|
||||
i != m_pausedSounds.end(); i++)
|
||||
{
|
||||
if(*i == handle)
|
||||
{
|
||||
@@ -429,3 +468,23 @@ bool AUD_SoftwareDevice::setPitch(AUD_Handle* handle, float pitch)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int AUD_SoftwareDevice::getLoopCount(AUD_Handle* handle)
|
||||
{
|
||||
lock();
|
||||
int result = 0;
|
||||
if(isValid(handle))
|
||||
result = ((AUD_SoftwareHandle*)handle)->loopcount;
|
||||
unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
bool AUD_SoftwareDevice::setLoopCount(AUD_Handle* handle, int count)
|
||||
{
|
||||
lock();
|
||||
bool result = isValid(handle);
|
||||
if(result)
|
||||
((AUD_SoftwareHandle*)handle)->loopcount = count;
|
||||
unlock();
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
#include "AUD_IDevice.h"
|
||||
struct AUD_SoftwareHandle;
|
||||
class AUD_Mixer;
|
||||
class AUD_Buffer;
|
||||
|
||||
#include <list>
|
||||
#include <pthread.h>
|
||||
@@ -81,12 +82,12 @@ private:
|
||||
/**
|
||||
* The list of sounds that are currently playing.
|
||||
*/
|
||||
std::list<AUD_SoftwareHandle*>* m_playingSounds;
|
||||
std::list<AUD_SoftwareHandle*> m_playingSounds;
|
||||
|
||||
/**
|
||||
* The list of sounds that are currently paused.
|
||||
*/
|
||||
std::list<AUD_SoftwareHandle*>* m_pausedSounds;
|
||||
std::list<AUD_SoftwareHandle*> m_pausedSounds;
|
||||
|
||||
/**
|
||||
* Whether there is currently playback.
|
||||
@@ -129,6 +130,8 @@ public:
|
||||
virtual bool setVolume(AUD_Handle* handle, float volume);
|
||||
virtual float getPitch(AUD_Handle* handle);
|
||||
virtual bool setPitch(AUD_Handle* handle, float pitch);
|
||||
virtual int getLoopCount(AUD_Handle* handle);
|
||||
virtual bool setLoopCount(AUD_Handle* handle, int count);
|
||||
};
|
||||
|
||||
#endif //AUD_SOFTWAREDEVICE
|
||||
|
||||
@@ -381,10 +381,8 @@ void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, i
|
||||
|
||||
void sound_start_play_scene(struct Scene *scene)
|
||||
{
|
||||
AUD_Sound* sound;
|
||||
sound = AUD_loopSound(scene->sound_scene);
|
||||
scene->sound_scene_handle = AUD_play(sound, 1);
|
||||
AUD_unload(sound);
|
||||
scene->sound_scene_handle = AUD_play(scene->sound_scene, 1);
|
||||
AUD_setLoop(scene->sound_scene_handle, -1);
|
||||
}
|
||||
|
||||
void sound_play_scene(struct Scene *scene)
|
||||
@@ -397,8 +395,6 @@ void sound_play_scene(struct Scene *scene)
|
||||
if(status == AUD_STATUS_INVALID)
|
||||
sound_start_play_scene(scene);
|
||||
|
||||
AUD_setLoop(scene->sound_scene_handle, -1, -1);
|
||||
|
||||
if(status != AUD_STATUS_PLAYING)
|
||||
{
|
||||
AUD_seek(scene->sound_scene_handle, CFRA / FPS);
|
||||
@@ -436,7 +432,7 @@ void sound_seek_scene(struct bContext *C)
|
||||
|
||||
if(scene->audio.flag & AUDIO_SCRUB && !CTX_wm_screen(C)->animtimer)
|
||||
{
|
||||
AUD_setLoop(scene->sound_scene_handle, -1, 1 / FPS);
|
||||
// AUD_XXX TODO: fix scrubbing, it currently doesn't stop playing
|
||||
if(scene->audio.flag & AUDIO_SYNC)
|
||||
AUD_seekSequencer(scene->sound_scene_handle, CFRA / FPS);
|
||||
else
|
||||
|
||||
@@ -76,23 +76,20 @@ void KX_SoundActuator::play()
|
||||
|
||||
// this is the sound that will be played and not deleted afterwards
|
||||
AUD_Sound* sound = m_sound;
|
||||
// this sounds are for temporary stacked sounds, will be deleted if not NULL
|
||||
// this sound is for temporary stacked sounds, will be deleted if not NULL
|
||||
AUD_Sound* sound2 = NULL;
|
||||
AUD_Sound* sound3 = NULL;
|
||||
|
||||
bool loop = false;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
|
||||
// create a ping pong sound on sound2 stacked on the orignal sound
|
||||
sound2 = AUD_pingpongSound(sound);
|
||||
// create a loop sound on sound3 stacked on the pingpong sound and let that one play (save it to sound)
|
||||
sound = sound3 = AUD_loopSound(sound2);
|
||||
break;
|
||||
sound = sound2 = AUD_pingpongSound(sound);
|
||||
// fall through
|
||||
case KX_SOUNDACT_LOOPEND:
|
||||
case KX_SOUNDACT_LOOPSTOP:
|
||||
// create a loop sound on sound2 stacked on the pingpong sound and let that one play (save it to sound)
|
||||
sound = sound2 = AUD_loopSound(sound);
|
||||
loop = true;
|
||||
break;
|
||||
case KX_SOUNDACT_PLAYSTOP:
|
||||
case KX_SOUNDACT_PLAYEND:
|
||||
@@ -118,14 +115,12 @@ void KX_SoundActuator::play()
|
||||
else
|
||||
m_handle = AUD_play(sound, 0);
|
||||
|
||||
if(loop)
|
||||
AUD_setLoop(m_handle, -1);
|
||||
AUD_setSoundPitch(m_handle, m_pitch);
|
||||
AUD_setSoundVolume(m_handle, m_volume);
|
||||
m_isplaying = true;
|
||||
|
||||
// now we unload the pingpong and loop sounds, as we don't need them anymore
|
||||
// the started sound will continue playing like it was created, don't worry!
|
||||
if(sound3)
|
||||
AUD_unload(sound3);
|
||||
if(sound2)
|
||||
AUD_unload(sound2);
|
||||
}
|
||||
@@ -185,7 +180,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
|
||||
case KX_SOUNDACT_LOOPBIDIRECTIONAL:
|
||||
{
|
||||
// stop the looping so that the sound stops when it finished
|
||||
AUD_setLoop(m_handle, 0, -1);
|
||||
AUD_setLoop(m_handle, 0);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
Reference in New Issue
Block a user