* speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere. eg: ListBase *lb= objects= &CTX_data_main(C)->object; Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2); * made some more math functions use const's, (fix warnings I made in previous commits)
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@@ -33,6 +33,8 @@
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#include "MEM_guardedalloc.h"
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#include "BKE_text.h" /* txt_to_buf */
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#include "BKE_main.h"
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#include "BLI_listbase.h"
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#include <stddef.h>
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static Main *bpy_import_main= NULL;
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@@ -100,10 +102,7 @@ PyObject *bpy_text_import_name( char *name, int *found )
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memcpy( txtname, name, namelen );
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memcpy( &txtname[namelen], ".py", 4 );
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for(text = maggie->text.first; text; text = text->id.next) {
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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}
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text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
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if( !text )
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return NULL;
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@@ -142,12 +141,7 @@ PyObject *bpy_text_reimport( PyObject *module, int *found )
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return NULL;
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/* look up the text object */
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text = ( Text * ) & ( maggie->text.first );
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while( text ) {
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if( !strcmp( txtname, text->id.name+2 ) )
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break;
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text = text->id.next;
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}
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text= BLI_findstring(&maggie->text, txtname, offsetof(ID, name) + 2);
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/* uh-oh.... didn't find it */
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if( !text )
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