Camera: some more refactoring, mostly in the function that computes the camera
border, now we just get the border coordinates from comparing the viewport and camera viewplanes.
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@@ -195,20 +195,12 @@ static DerivedMesh *uvprojectModifier_do(UVProjectModifierData *umd,
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free_uci= 1;
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}
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else {
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float sensor= (cam->sensor_fit == CAMERA_SENSOR_FIT_VERT) ? (cam->sensor_y) : cam->sensor_x;
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float sensor= camera_sensor_size(cam->sensor_fit, cam->sensor_x, cam->sensor_y);
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int sensor_fit= camera_sensor_fit(cam->sensor_fit, aspx, aspy);
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float scale= (cam->type == CAM_PERSP) ? cam->clipsta * sensor / cam->lens : cam->ortho_scale;
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float xmax, xmin, ymax, ymin;
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if(cam->sensor_fit==CAMERA_SENSOR_FIT_AUTO) {
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if(aspect > 1.0f) {
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xmax = 0.5f * scale;
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ymax = xmax / aspect;
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} else {
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ymax = 0.5f * scale;
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xmax = ymax * aspect;
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}
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}
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else if(cam->sensor_fit==CAMERA_SENSOR_FIT_HOR) {
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if(sensor_fit==CAMERA_SENSOR_FIT_HOR) {
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xmax = 0.5f * scale;
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ymax = xmax / aspect;
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}
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