Code cleanup: remove WM subwindows.

These no longer made much sense after regions were added, they just
duplicated state that was already in the regions.
This commit is contained in:
2018-02-16 22:41:46 +01:00
parent cbd0e09898
commit 5d3f679013
25 changed files with 187 additions and 544 deletions

View File

@@ -69,7 +69,6 @@
#include "WM_api.h"
#include "WM_types.h"
#include "wm_subwindow.h"
#include "WM_message.h"
#include "RNA_access.h"
@@ -2853,7 +2852,6 @@ uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, sh
uiBlock *block;
wmWindow *window;
Scene *scn;
int getsizex, getsizey;
window = CTX_wm_window(C);
scn = CTX_data_scene(C);
@@ -2884,22 +2882,22 @@ uiBlock *UI_block_begin(const bContext *C, ARegion *region, const char *name, sh
UI_block_region_set(block, region);
/* window matrix and aspect */
if (region && region->swinid) {
wm_subwindow_matrix_get(window, region->swinid, block->winmat);
wm_subwindow_size_get(window, region->swinid, &getsizex, &getsizey);
if (region && region->visible) {
gpuGetProjectionMatrix(block->winmat);
block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
block->aspect = 2.0f / fabsf(region->winx * block->winmat[0][0]);
}
else {
const bScreen *screen = WM_window_get_active_screen(window);
/* no subwindow created yet, for menus for example, so we
* use the main window instead, since buttons are created
* there anyway */
wm_subwindow_matrix_get(window, screen->mainwin, block->winmat);
wm_subwindow_size_get(window, screen->mainwin, &getsizex, &getsizey);
int width = WM_window_pixels_x(window);
int height = WM_window_pixels_y(window);
rcti winrct = {0, width -1, 0, height - 1};
block->aspect = 2.0f / fabsf(getsizex * block->winmat[0][0]);
wmGetProjectionMatrix(block->winmat, &winrct);
block->aspect = 2.0f / fabsf(width * block->winmat[0][0]);
block->auto_open = true;
block->flag |= UI_BLOCK_LOOP; /* tag as menu */
}