Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.
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@@ -2424,12 +2424,12 @@ void special_editmenu(void)
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esubdivideflag(1, fac, G.scene->toolsettings->editbutflag | B_SMOOTH, 1, 0);
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BIF_undo_push("Subdivide Smooth");
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break;
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case 4:
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mergemenu();
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break;
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case 5:
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notice("Removed %d Vertices", removedoublesflag(1, G.scene->toolsettings->doublimit));
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notice("Removed %d Vertices", removedoublesflag(1, 1, G.scene->toolsettings->doublimit));
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BIF_undo_push("Remove Doubles");
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break;
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case 6:
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