Object Mode: use eval_ctx for context/screen code
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@@ -112,7 +112,10 @@ void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel)
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/* uvedit_draw.c */
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void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
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void ED_uvedit_draw_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
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void ED_uvedit_draw_main(
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struct SpaceImage *sima, const struct EvaluationContext *eval_ctx,
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struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer,
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struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
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/* uvedit_buttons.c */
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void ED_uvedit_buttons_register(struct ARegionType *art);
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