Fix for dupli's ignoring color in set-scenes
also skip setting wire color drawing depth
This commit is contained in:
@@ -92,6 +92,7 @@ const unsigned char *UI_ThemeGetColorPtr(bTheme *btheme, int spacetype, int colo
|
||||
|
||||
/* ensure we're not getting a color after running BKE_userdef_free */
|
||||
BLI_assert(BLI_findindex(&U.themes, theme_active) != -1);
|
||||
BLI_assert(colorid != TH_UNDEFINED);
|
||||
|
||||
if (btheme) {
|
||||
|
||||
@@ -1224,21 +1225,25 @@ void UI_ThemeColorShadeAlpha(int colorid, int coloffset, int alphaoffset)
|
||||
glColor4ub(r, g, b, a);
|
||||
}
|
||||
|
||||
/* blend between to theme colors, and set it */
|
||||
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
|
||||
void UI_GetThemeColorBlend3ubv(int colorid1, int colorid2, float fac, unsigned char col[3])
|
||||
{
|
||||
int r, g, b;
|
||||
const unsigned char *cp1, *cp2;
|
||||
|
||||
|
||||
cp1 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid1);
|
||||
cp2 = UI_ThemeGetColorPtr(theme_active, theme_spacetype, colorid2);
|
||||
|
||||
CLAMP(fac, 0.0f, 1.0f);
|
||||
r = floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
|
||||
g = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
|
||||
b = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
|
||||
|
||||
glColor3ub(r, g, b);
|
||||
col[0] = floorf((1.0f - fac) * cp1[0] + fac * cp2[0]);
|
||||
col[1] = floorf((1.0f - fac) * cp1[1] + fac * cp2[1]);
|
||||
col[2] = floorf((1.0f - fac) * cp1[2] + fac * cp2[2]);
|
||||
}
|
||||
|
||||
/* blend between to theme colors, and set it */
|
||||
void UI_ThemeColorBlend(int colorid1, int colorid2, float fac)
|
||||
{
|
||||
unsigned char col[3];
|
||||
UI_GetThemeColorBlend3ubv(colorid1, colorid2, fac, col);
|
||||
glColor3ubv(col);
|
||||
}
|
||||
|
||||
/* blend between to theme colors, shade it, and set it */
|
||||
|
||||
Reference in New Issue
Block a user