Switching glFlush() to glFinish() in renderwindow drawing for updates...

no idea if it helps, will be tested now. :)
This commit is contained in:
2006-02-11 18:20:17 +00:00
parent c2bc882bb9
commit 5f29f97f81

View File

@@ -805,7 +805,8 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *renrect)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
GL_RGBA, GL_FLOAT, rectf);
glPixelZoom(1.0, 1.0);
glFlush();
// glFlush();
glFinish();
glDrawBuffer(GL_BACK);
}