Switching glFlush() to glFinish() in renderwindow drawing for updates...
no idea if it helps, will be tested now. :)
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@@ -805,7 +805,8 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, rcti *renrect)
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glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
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glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
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GL_RGBA, GL_FLOAT, rectf);
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GL_RGBA, GL_FLOAT, rectf);
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glPixelZoom(1.0, 1.0);
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glPixelZoom(1.0, 1.0);
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glFlush();
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// glFlush();
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glFinish();
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glDrawBuffer(GL_BACK);
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glDrawBuffer(GL_BACK);
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}
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}
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