fix [#33894] Viewport heavily distorted
The SmoothView operator was mixing up source-view and original-view parameters cleanup this operator and add 'original' view settings store.
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@@ -5873,7 +5873,6 @@ static void calcVertSlideMouseActiveVert(struct TransInfo *t, const int mval[2])
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int i;
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for (i = 0, sv = sld->sv; i < sld->totsv; i++, sv++) {
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/* allow points behind the view [#33643] */
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dist = len_squared_v2v2(mval_fl, sv->co_orig_2d);
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if (dist < min_dist) {
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min_dist = dist;
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