Moved Object.Join() into a function of an object.

eg.
ret_val = ob.join(objects)
Now it dosent depend on the current selection, or change the selection context.

Made respective join_* functions return 0 if the join was not mode, 1 when it workes.
This commit is contained in:
2006-01-03 02:35:45 +00:00
parent 80f903ed73
commit 5f48930a75
8 changed files with 158 additions and 93 deletions

View File

@@ -35,7 +35,7 @@
struct Object;
extern void join_mesh(void);
extern int join_mesh(void);
extern void fasterdraw(void);
extern void slowerdraw(void);