Moved Object.Join() into a function of an object.
eg. ret_val = ob.join(objects) Now it dosent depend on the current selection, or change the selection context. Made respective join_* functions return 0 if the join was not mode, 1 when it workes.
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@@ -35,7 +35,7 @@
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struct Object;
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extern void join_mesh(void);
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extern int join_mesh(void);
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extern void fasterdraw(void);
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extern void slowerdraw(void);
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