Moved Object.Join() into a function of an object.

eg.
ret_val = ob.join(objects)
Now it dosent depend on the current selection, or change the selection context.

Made respective join_* functions return 0 if the join was not mode, 1 when it workes.
This commit is contained in:
2006-01-03 02:35:45 +00:00
parent 80f903ed73
commit 5f48930a75
8 changed files with 158 additions and 93 deletions

View File

@@ -115,7 +115,6 @@ static PyObject *M_Object_New( PyObject * self, PyObject * args );
PyObject *M_Object_Get( PyObject * self, PyObject * args );
static PyObject *M_Object_GetSelected( PyObject * self );
static PyObject *M_Object_Duplicate( PyObject * self, PyObject * args, PyObject *kwd);
static PyObject *M_Object_Join( PyObject * self );
/* HELPER FUNCTION FOR PARENTING */
static PyObject *internal_makeParent(Object *parent, PyObject *py_child, int partype, int noninverse, int fast, int v1, int v2, int v3);
@@ -144,8 +143,6 @@ The active object is the first in the list, if visible";
char M_Object_Duplicate_doc[] =
"(linked) - Duplicate all selected, visible objects in the current scene";
char M_Object_Join_doc[] =
"() - Join all selected objects matching the active objects type.";
/*****************************************************************************/
/* Python method structure definition for Blender.Object module: */
@@ -159,8 +156,6 @@ struct PyMethodDef M_Object_methods[] = {
M_Object_GetSelected_doc},
{"Duplicate", ( PyCFunction ) M_Object_Duplicate, METH_VARARGS | METH_KEYWORDS,
M_Object_Duplicate_doc},
{"Join", ( PyCFunction ) M_Object_Join, METH_VARARGS,
M_Object_Join_doc},
{NULL, NULL, 0, NULL}
};
@@ -198,6 +193,7 @@ static PyObject *Object_isSelected( BPy_Object * self );
static PyObject *Object_makeDisplayList( BPy_Object * self );
static PyObject *Object_link( BPy_Object * self, PyObject * args );
static PyObject *Object_makeParent( BPy_Object * self, PyObject * args );
static PyObject *Object_join( BPy_Object * self, PyObject * args );
static PyObject *Object_makeParentDeform( BPy_Object * self, PyObject * args );
static PyObject *Object_makeParentVertex( BPy_Object * self, PyObject * args );
static PyObject *Object_materialUsage( void );
@@ -463,6 +459,8 @@ mode:\n\t0: make parent with inverse\n\t1: without inverse\n\
fast:\n\t0: update scene hierarchy automatically\n\t\
don't update scene hierarchy (faster). In this case, you must\n\t\
explicitely update the Scene hierarchy."},
{"join", ( PyCFunction ) Object_join, METH_VARARGS,
"(object_list) - Joins the objects in object list of the same type, into this object."},
{"makeParentDeform", ( PyCFunction ) Object_makeParentDeform, METH_VARARGS,
"Makes the object the deformation parent of the objects provided in the \n\
argument which must be a list of valid Objects. Optional extra arguments:\n\
@@ -853,73 +851,6 @@ static PyObject *M_Object_Duplicate( PyObject * self, PyObject * args, PyObject
}
/*****************************************************************************/
/* Function: M_Object_Join */
/* Python equivalent: Blender.Object.Join */
/*****************************************************************************/
static PyObject *M_Object_Join( PyObject * self )
{
Base *base;
Object *ob= OBACT;
Mesh *me;
int totvert=0, haskey=0;
if( G.obedit )
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"can't join objects while in edit mode" );
/* Replicate some of the mesh joining code, should realy spare a baselist loop and communicate
with join_mesh(), will fix later, this will do for now */
if (ob->type==OB_MESH) {
/* count */
base= FIRSTBASE;
while(base) {
if TESTBASELIB(base) {
if(base->object->type==OB_MESH) {
me= base->object->data;
totvert+= me->totvert;
if(me->key) {
haskey= 1;
break;
}
}
}
base= base->next;
}
if(haskey) {
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"Can't join meshes with vertex keys" );
}
if(totvert==0)
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"Can't join meshes, there are no verts to join" );
if (totvert>MESH_MAX_VERTS)
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"Can't join meshes, there are too many verts for 1 mesh." );
}
/* Do the actial joining now we know everythings OK. */
if (ob) {
if(ob->type == OB_MESH) {
join_mesh();
} else if(ob->type == OB_CURVE) {
join_curve(OB_CURVE);
} else if(ob->type == OB_SURF) {
join_curve(OB_SURF);
} else if(ob->type == OB_ARMATURE) {
join_armature ();
}
}
Py_RETURN_NONE;
}
/*****************************************************************************/
/* Function: initObject */
/*****************************************************************************/
@@ -1875,6 +1806,125 @@ static PyObject *Object_makeParent( BPy_Object * self, PyObject * args )
return EXPP_incr_ret( Py_None );
}
static PyObject *Object_join( BPy_Object * self, PyObject * args )
{
PyObject *list;
PyObject *py_child;
Object *parent;
Object *child;
Scene *temp_scene;
Scene *orig_scene;
Base *temp_base;
short type;
int i, ok=0, ret_value=0, list_length=0;
/* cant join in editmode */
if( G.obedit )
return EXPP_ReturnPyObjError(PyExc_RuntimeError,
"can't join objects while in edit mode" );
/* Check if the arguments passed to makeParent are valid. */
if( !PyArg_ParseTuple( args, "O", &list ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected a list of objects and one or two integers as arguments" ) );
if( !PySequence_Check( list ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected a list of objects" ) );
list_length = PySequence_Length( list ); /* if there are no objects to join then exit silently */
if( !list_length )
return EXPP_incr_ret( Py_None );
parent = ( Object * ) self->object;
type = parent->type;
if (type==OB_MESH || type==OB_MESH || type==OB_CURVE || type==OB_SURF || type==OB_ARMATURE);
else
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"Base object is not a type blender can join" ) );
temp_scene = add_scene( "Scene" ); /* make the new scene */
temp_scene->lay= 2097151; /* all layers on */
/* Check if the PyObject passed in list is a Blender object. */
for( i = 0; i < list_length; i++ ) {
child = NULL;
py_child = PySequence_GetItem( list, i );
if( !Object_CheckPyObject( py_child ) ) {
/* Cleanup */
free_libblock( &G.main->scene, temp_scene );
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected a list of objects, one or more of the list items is not a Blender Object." ) );
} else {
/* List item is an object, is it the same type? */
child = ( Object * ) Object_FromPyObject( py_child );
if (parent->type == child->type) {
ok =1;
/* Add a new base, then link the base to the temp_scene */
temp_base = MEM_callocN( sizeof( Base ), "pynewbase" );
/*we know these types are the same, link to the temp scene for joining*/
temp_base->object = child; /* link object to the new base */
temp_base->flag |= SELECT;
temp_base->lay = 1; /*1 layer on */
BLI_addhead( &temp_scene->base, temp_base ); /* finally, link new base to scene */
/*child->id.us += 1;*/ /*Would useually increase user count but in this case its ok not to */
} else {
child->id.us -= 1; /* python object user oddness */
}
}
}
orig_scene = G.scene; /* backup our scene */
/* Add the main object into the temp_scene */
temp_base = MEM_callocN( sizeof( Base ), "pynewbase" );
temp_base->object = parent; /* link object to the new base */
temp_base->flag |= SELECT;
temp_base->lay = 1; /*1 layer on */
BLI_addhead( &temp_scene->base, temp_base ); /* finally, link new base to scene */
parent->id.us += 1;
/* all objects in the scene, set it active and the active object */
set_scene( temp_scene );
set_active_base( temp_base );
/* Do the joining now we know everythings OK. */
if(type == OB_MESH)
ret_value = join_mesh();
else if(type == OB_CURVE)
ret_value = join_curve(OB_CURVE);
else if(type == OB_SURF)
ret_value = join_curve(OB_SURF);
else if(type == OB_ARMATURE)
ret_value = join_armature ();
/* May use for correcting object user counts */
/*
if (!ret_value) {
temp_base = temp_scene->base.first;
while( base ) {
object = base->object;
object->id.us +=1
base = base->next;
}
}*/
/* remove old scene */
set_scene( orig_scene );
free_libblock( &G.main->scene, temp_scene );
if (!ok) /* no objects were of the correct type, return 0 */
return ( PyInt_FromLong(0) );
return ( PyInt_FromLong(ret_value) );
}
static PyObject *internal_makeParent(Object *parent, PyObject *py_child,
int partype, /* parenting type */
int noninverse, int fast, /* parenting arguments */

View File

@@ -156,7 +156,7 @@ def Duplicate (mesh=0, surface=0, curve=0, text=0, metaball=0, armature=0, lamp=
activeObject.LocX += 1
Blender.Redraw()
"""
'''
def Join ():
"""
Joins selected objects on visible layers from Blenders current scene.
@@ -168,7 +168,7 @@ def Join ():
@note: The join may be unsucsessfull because of the selection or object types and no error raised.
Checking if the number of selected objects has changed is a way to know the join worked.
"""
'''
class Object:
"""
@@ -560,6 +560,20 @@ class Object:
unlinked object will result in an error.
"""
def join(objects):
"""
Uses the object as a base for all of the objects in the provided list to join into.
@type objects: Sequence of Blender Object
@param objects: A list of objects matching the objects type.
@note: Objects in the list will not be removed, to avoid duplicate data you may want to remove them manualy after joining.
@note: Join modifies the object in place so that other objects are joined into it. no new object or data is created.
@note: Join will only work for object types Mesh, Armature, Curve and Surface, an error will be raised if the object is not of this type.
@note: objects in the list will be ignored if they to not match the base object.
@rtype: int
@return: 0 is returned if the join is not successfull, otherwise 1 will be returned.
"""
def makeParentDeform(objects, noninverse = 0, fast = 0):
"""
Makes the object the deformation parent of the objects provided in the argument