Cleanup: Split gpu_texture_image.c into BKE and IMB modules
This is in order to disolve GPU_draw.h into more meaningful code blocks. All the Image related function are in `image_gpu.c`. All the MovieClip related function are in `movieclip.c`. The IMB module now has a connection with GPU. This is not strickly necessary and the code could be move to `image_gpu.c` if needed. The Image garbage collection is also ported to `image_gpu.c`.
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@@ -32,6 +32,8 @@
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#include "DNA_world_types.h"
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#include "IMB_imbuf.h"
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#include "eevee_private.h"
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#include "eevee_engine.h" /* own include */
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