Sound: add stubs to build without audaspace
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@@ -1217,6 +1217,14 @@ char **BKE_sound_get_device_names(void)
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return names;
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}
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void BKE_sound_free_waveform(bSound *UNUSED(sound))
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{
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}
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void BKE_sound_load_audio(Main *UNUSED(bmain), bSound *UNUSED(sound))
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{
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}
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#endif /* WITH_AUDASPACE */
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void BKE_sound_update_and_seek(Main *bmain, Depsgraph *depsgraph)
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