Fix #35505: cycles object space normal mapping did not match blender internal.
Now it uses the same (strange) YZ flipping convention.
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@@ -2273,6 +2273,11 @@ void node_object_info(out vec3 location, out float object_index, out float mater
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random = 0.0;
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}
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void node_normal_map(float strength, vec4 color, vec3 N, out vec3 result)
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{
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result = N;
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}
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void node_bump(float strength, float dist, float height, vec3 N, out vec3 result)
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{
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result = N;
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