VR: Change how landmarks affect viewer pose
* Changing to a landmark moves the view exactly to it, rather than keeping the current position offset. * Disabling positional tracking moves the viewer back to the landmark position. This is a more predictable and practical way to use landmarks. See feedback in T71347. On the code side, I did some cleanup so the logic flow is more clear. Note: This is entirely untested. I currently don't have access to a device. There might be issues, tomorrow I'll hopefully get feedback.
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@@ -159,6 +159,13 @@ static void wm_xr_session_draw_data_populate(wmXrData *xr_data,
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wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
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wm_xr_session_base_pose_calc(r_draw_data->scene, settings, &r_draw_data->base_pose);
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}
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}
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typedef enum wmXrSessionStateEvent {
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SESSION_STATE_EVENT_NONE = 0,
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SESSION_STATE_EVENT_START,
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SESSION_STATE_EVENT_RESET_TO_BASE_POSE,
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SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE,
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} wmXrSessionStateEvent;
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static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
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static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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const XrSessionSettings *settings)
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{
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{
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@@ -170,36 +177,64 @@ static bool wm_xr_session_draw_data_needs_reset_to_base_pose(const wmXrSessionSt
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(state->prev_base_pose_object != settings->base_pose_object));
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(state->prev_base_pose_object != settings->base_pose_object));
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}
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}
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wmXrSessionStateEvent wm_xr_session_state_to_event(const wmXrSessionState *state,
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const XrSessionSettings *settings)
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{
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if (!state->is_view_data_set) {
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return SESSION_STATE_EVENT_START;
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}
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else if (wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
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return SESSION_STATE_EVENT_RESET_TO_BASE_POSE;
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}
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else {
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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XR_SESSION_USE_POSITION_TRACKING) !=
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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if (position_tracking_toggled) {
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return SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE;
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}
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}
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return SESSION_STATE_EVENT_NONE;
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}
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void wm_xr_session_draw_data_update(const wmXrSessionState *state,
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void wm_xr_session_draw_data_update(const wmXrSessionState *state,
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const XrSessionSettings *settings,
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const XrSessionSettings *settings,
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const GHOST_XrDrawViewInfo *draw_view,
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const GHOST_XrDrawViewInfo *draw_view,
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wmXrDrawData *draw_data)
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wmXrDrawData *draw_data)
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{
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{
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const bool position_tracking_toggled = ((state->prev_settings_flag &
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const wmXrSessionStateEvent event = wm_xr_session_state_to_event(state, settings);
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XR_SESSION_USE_POSITION_TRACKING) !=
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const bool use_position_tracking = (settings->flag & XR_SESSION_USE_POSITION_TRACKING);
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(settings->flag & XR_SESSION_USE_POSITION_TRACKING));
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const bool use_position_tracking = settings->flag & XR_SESSION_USE_POSITION_TRACKING;
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/* Set the eye position offset, it's used to offset the base pose when changing positional
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switch (event) {
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* tracking. */
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case SESSION_STATE_EVENT_START:
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if (!state->is_view_data_set ||
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/* Always use the exact base pose with no offset when starting the session. */
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wm_xr_session_draw_data_needs_reset_to_base_pose(state, settings)) {
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/* Always use the exact base pose with no offset when starting the session. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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else if (position_tracking_toggled) {
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if (use_position_tracking) {
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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else {
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/* This should be triggered by the VR add-on if a landmark changes. */
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/* Store the current local offset (local pose) so that we can apply that to the eyes. This
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case SESSION_STATE_EVENT_RESET_TO_BASE_POSE:
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* way the eyes stay exactly where they are when disabling positional tracking. */
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if (use_position_tracking) {
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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/* Switch exactly to base pose, so use eye offset to cancel out current position delta. */
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}
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copy_v3_v3(draw_data->eye_position_ofs, draw_view->local_pose.position);
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}
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}
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else if (!use_position_tracking) {
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else {
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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break;
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case SESSION_STATE_EVENT_POSITON_TRACKING_TOGGLE:
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if (use_position_tracking) {
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/* Keep the current position, and let the user move from there. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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}
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else {
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/* Back to the exact base-pose position. */
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copy_v3_fl(draw_data->eye_position_ofs, 0.0f);
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}
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break;
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case SESSION_STATE_EVENT_NONE:
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/* Keep previous offset when positional tracking is disabled. */
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copy_v3_v3(draw_data->eye_position_ofs, state->prev_eye_position_ofs);
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break;
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}
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}
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}
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}
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@@ -299,9 +334,9 @@ bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
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/**
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/**
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* \brief Call Ghost-XR to draw a frame
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* \brief Call Ghost-XR to draw a frame
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*
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*
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* Draw callback for the XR-session surface. It's expected to be called on each main loop iteration
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* Draw callback for the XR-session surface. It's expected to be called on each main loop
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* and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing each view,
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* iteration and tells Ghost-XR to submit a new frame by drawing its views. Note that for drawing
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* #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
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* each view, #wm_xr_draw_view() will be called through Ghost-XR (see GHOST_XrDrawViewFunc()).
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*/
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*/
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static void wm_xr_session_surface_draw(bContext *C)
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static void wm_xr_session_surface_draw(bContext *C)
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{
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{
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