adding ob.activeMaterial - allows you to get/set the active material for an object.
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@@ -449,6 +449,13 @@ class Object:
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@ivar passIndex: Index # for the IndexOB render pass.
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Value is clamped to [0,1000].
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@type passIndex: int
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@ivar activeMaterial: The active material index for this object.
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The active index is used to select the material to edit in the material buttons,
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new data created will also use the active material.
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Value is clamped to [1,len(ob.materials)]. - [0,0] when there is no materials applied to the object.
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@type activeMaterial: int
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@ivar drawSize: The size to display the Empty.
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Value clamped to [0.01,10.0].
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@type drawSize: float
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