adding a python function for cleaning strings (for filenames and export names) BPySys.py - used fotr obj and fbx export.
view.c - missed one smoothview/camera. Brigg's hide object patch didnt change the object selection flag, other minor changes also.
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@@ -5457,33 +5457,42 @@ void hookmenu(void)
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void hide_objects(int select)
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{
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Base *b;
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int swap;
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for(b = G.scene->base.first; b; b=b->next){
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if(TESTBASE(b)==select){
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b->flag &= ~SELECT;
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b->object->restrictflag |= OB_RESTRICT_VIEW;
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DAG_object_flush_update(G.scene, b->object, OB_RECALC_DATA);
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Base *base;
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int changed = 0;
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for(base = FIRSTBASE; base; base=base->next){
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if(TESTBASE(base)==select){
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base->flag &= ~SELECT;
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base->object->flag = base->flag;
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base->object->restrictflag |= OB_RESTRICT_VIEW;
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DAG_object_flush_update(G.scene, base->object, OB_RECALC_DATA);
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changed = 1;
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if (base==BASACT) BASACT= NULL;
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}
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}
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G.scene->basact = NULL;
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allqueue(REDRAWVIEW3D,0);
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allqueue(REDRAWOOPS,0);
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if(select) BIF_undo_push("Hide Selected Objects");
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else if(select) BIF_undo_push("Hide Unselected Objects");
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if (changed) {
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allqueue(REDRAWVIEW3D,0);
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allqueue(REDRAWOOPS,0);
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if(select) BIF_undo_push("Hide Selected Objects");
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else if(select) BIF_undo_push("Hide Unselected Objects");
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}
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}
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void show_objects(void)
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{
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Base *b;
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for(b = G.scene->base.first; b; b=b->next){
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if((b->lay & G.vd->lay) && b->object->restrictflag & OB_RESTRICT_VIEW){
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b->flag |= SELECT;
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b->object->restrictflag &= ~OB_RESTRICT_VIEW;
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DAG_object_flush_update(G.scene, b->object, OB_RECALC_DATA);
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Base *base;
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int changed = 0;
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for(base = FIRSTBASE; base; base=base->next){
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if((base->lay & G.vd->lay) && base->object->restrictflag & OB_RESTRICT_VIEW) {
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base->flag |= SELECT;
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base->object->flag = base->flag;
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base->object->restrictflag &= ~OB_RESTRICT_VIEW;
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DAG_object_flush_update(G.scene, base->object, OB_RECALC_DATA);
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changed = 1;
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}
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}
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BIF_undo_push("Unhide Objects");
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allqueue(REDRAWVIEW3D,0);
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allqueue(REDRAWOOPS,0);
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if (changed) {
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BIF_undo_push("Unhide Objects");
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allqueue(REDRAWVIEW3D,0);
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allqueue(REDRAWOOPS,0);
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}
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}
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