Created property systems for multiple retargets on a single armature, for this type of use and animation stitching. Also contains some placeholder UI and code for animation stitching.
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@@ -59,7 +59,7 @@ def addNewConstraint(m_constraint, cons_obj):
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c_type = "LIMIT_LOCATION"
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#create and store the new constraint within m_constraint
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real_constraint = cons_obj.constraints.new(c_type)
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real_constraint.name = "Mocap fix " + str(len(cons_obj.constraints))
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real_constraint.name = "Auto fixes " + str(len(cons_obj.constraints))
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m_constraint.real_constraint_bone = consObjToBone(cons_obj)
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m_constraint.real_constraint = real_constraint.name
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#set the rest of the constraint properties
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@@ -364,7 +364,8 @@ def bakeAllConstraints(obj, s_frame, e_frame, bones):
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simpleBake += [end_bone]
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for bone in selectedBones:
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bone.bone.select = True
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constraintTrack = obj.animation_data.nla_tracks["Mocap fixes"]
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tracks = [track for track in obj.data.mocapNLATracks if track.active][0]
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constraintTrack = obj.animation_data.nla_tracks[tracks.auto_fix_track]
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constraintStrip = constraintTrack.strips[0]
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constraintStrip.action_frame_start = s_frame
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constraintStrip.action_frame_end = e_frame
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@@ -403,7 +404,8 @@ def unbakeConstraints(context):
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obj = context.active_object
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bones = obj.pose.bones
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scene = bpy.context.scene
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constraintTrack = obj.animation_data.nla_tracks["Mocap fixes"]
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tracks = obj.data.mocapNLATracks[obj.animation_data.action]
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constraintTrack = obj.animation_data.nla_tracks[tracks.auto_fix_track]
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constraintStrip = constraintTrack.strips[0]
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action = constraintStrip.action
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# delete the fcurves on the strip
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@@ -757,3 +757,11 @@ def path_editing(context, stride_obj, path):
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eval_time_fcurve.keyframe_points.insert(frame=t, value=parameterization[t])
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y_fcurve.mute = True
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print("finished path editing")
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def anim_stitch(context, enduser_obj):
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stitch_settings = enduser_obj.data.stitch_settings
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action_1 = stitch_settings.first_action
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action_2 = stitch_settings.second_action
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TrackNamesA = enduser_obj.data.mocapNLATracks[action_1]
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TrackNamesB = enduser_obj.data.mocapNLATracks[action_2]
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@@ -272,21 +272,31 @@ def copyTranslation(performer_obj, enduser_obj, perfFeet, root, s_frame, e_frame
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if endV.length != 0:
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linearAvg.append(hipV.length / endV.length)
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action_name = performer_obj.animation_data.action.name
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#if you have a parent, and that parent is a previously created stride bone
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if enduser_obj.parent:
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stride_action = bpy.data.actions.new("Stride Bone " + action_name)
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stride_bone = enduser_obj.parent
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stride_bone.animation_data.action = stride_action
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else:
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bpy.ops.object.add()
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stride_bone = bpy.context.active_object
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stride_bone.name = "stride_bone"
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print(stride_bone)
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stride_bone.location = Vector((0, 0, 0))
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if linearAvg:
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#determine the average change in scale needed
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avg = sum(linearAvg) / len(linearAvg)
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scene.frame_set(s_frame)
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initialPos = (tailLoc(perf_bones[perfRoot]) / avg)
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initialPos = (tailLoc(perf_bones[perfRoot]) / avg) + stride_bone.location
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for t in range(s_frame, e_frame):
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scene.frame_set(t)
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#calculate the new position, by dividing by the found ratio between performer and enduser
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newTranslation = (tailLoc(perf_bones[perfRoot]) / avg)
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stride_bone.location = enduser_obj_mat * (newTranslation - initialPos)
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stride_bone.keyframe_insert("location")
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stride_bone.animation_data.action.name = ("Stride Bone " + action_name)
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return stride_bone
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@@ -299,7 +309,7 @@ def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
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# set constraint target to corresponding empty if targetless,
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# if not, keyframe current target to corresponding empty
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perf_bone = pose_bone.bone.reverseMap[-1].name
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orgLocTrg = originalLocationTarget(pose_bone)
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orgLocTrg = originalLocationTarget(pose_bone, enduser_obj)
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if not ik_constraint.target:
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ik_constraint.target = orgLocTrg
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target = orgLocTrg
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@@ -322,6 +332,7 @@ def IKRetarget(performer_obj, enduser_obj, s_frame, e_frame, scene):
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target.location = final_loc
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target.keyframe_insert("location")
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ik_constraint.mute = False
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scene.frame_set(s_frame)
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def turnOffIK(enduser_obj):
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@@ -358,44 +369,59 @@ def restoreObjMat(performer_obj, enduser_obj, perf_obj_mat, enduser_obj_mat, str
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empty = bpy.data.objects[pose_bone.name + "Org"]
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empty.parent = stride_bone
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performer_obj.matrix_world = perf_obj_mat
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enduser_obj.matrix_world = enduser_obj_mat
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enduser_obj.parent = stride_bone
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enduser_obj.matrix_world = enduser_obj_mat
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#create (or return if exists) the related IK empty to the bone
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def originalLocationTarget(end_bone):
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def originalLocationTarget(end_bone, enduser_obj):
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if not end_bone.name + "Org" in bpy.data.objects:
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bpy.ops.object.add()
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empty = bpy.context.active_object
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empty.name = end_bone.name + "Org"
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empty.empty_draw_size = 0.1
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#empty.parent = enduser_obj
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empty.parent = enduser_obj
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empty = bpy.data.objects[end_bone.name + "Org"]
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return empty
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#create the specified NLA setup for base animation, constraints and tweak layer.
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def NLASystemInitialize(enduser_obj, s_frame):
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def NLASystemInitialize(enduser_obj, s_frame, name):
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anim_data = enduser_obj.animation_data
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if not name in enduser_obj.data.mocapNLATracks:
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NLATracks = enduser_obj.data.mocapNLATracks.add()
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NLATracks.name = name
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else:
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NLATracks = enduser_obj.data.mocapNLATracks[name]
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for track in enduser_obj.data.mocapNLATracks:
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track.active = False
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mocapAction = anim_data.action
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mocapAction.name = "Base Mocap"
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mocapAction.name = "Base " + name
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anim_data.use_nla = True
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for track in anim_data.nla_tracks:
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anim_data.nla_tracks.remove(track)
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mocapTrack = anim_data.nla_tracks.new()
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mocapTrack.name = "Base Mocap Track"
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mocapStrip = mocapTrack.strips.new("Base Mocap", s_frame, mocapAction)
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mocapTrack.name = "Base " + name
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NLATracks.base_track = mocapTrack.name
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mocapStrip = mocapTrack.strips.new("Base " + name, s_frame, mocapAction)
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constraintTrack = anim_data.nla_tracks.new()
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constraintTrack.name = "Mocap fixes"
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constraintAction = bpy.data.actions.new("Mocap fixes")
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constraintStrip = constraintTrack.strips.new("Mocap fixes", s_frame, constraintAction)
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constraintTrack.name = "Auto fixes " + name
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NLATracks.auto_fix_track = constraintTrack.name
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constraintAction = bpy.data.actions.new("Auto fixes " + name)
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constraintStrip = constraintTrack.strips.new("Auto fixes " + name, s_frame, constraintAction)
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constraintStrip.extrapolation = "NOTHING"
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userTrack = anim_data.nla_tracks.new()
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userTrack.name = "Mocap manual fix"
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userAction = bpy.data.actions.new("Mocap manual fix")
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userStrip = userTrack.strips.new("Mocap manual fix", s_frame, userAction)
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userTrack.name = "Manual fixes " + name
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NLATracks.manual_fix_track = userTrack.name
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if enduser_obj.parent.animation_data:
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NLATracks.stride_action = enduser_obj.parent.animation_data.action.name
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userAction = bpy.data.actions.new("Manual fixes " + name)
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userStrip = userTrack.strips.new("Manual fixes " + name, s_frame, userAction)
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userStrip.extrapolation = "HOLD"
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#userStrip.blend_type = "MULITPLY" - doesn't work due to work, will be activated soon
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anim_data.nla_tracks.active = constraintTrack
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anim_data.action = constraintAction
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NLATracks.active = True
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#anim_data.action = constraintAction
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anim_data.action_extrapolation = "NOTHING"
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@@ -419,7 +445,7 @@ def totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame):
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bpy.ops.object.mode_set(mode='OBJECT')
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bpy.ops.object.select_name(name=inter_obj.name, extend=False)
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bpy.ops.object.delete()
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NLASystemInitialize(enduser_obj, s_frame)
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NLASystemInitialize(enduser_obj, s_frame, performer_obj.animation_data.action.name)
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print("retargeting done!")
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if __name__ == "__main__":
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@@ -110,6 +110,35 @@ bpy.utils.register_class(MocapConstraint)
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bpy.types.Armature.mocap_constraints = bpy.props.CollectionProperty(type=MocapConstraint)
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class AnimationStitchSettings(bpy.types.PropertyGroup):
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first_action = bpy.props.StringProperty(name="Action 1",
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description="First action in stitch")
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second_action = bpy.props.StringProperty(name="Action 2",
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description="Second action in stitch")
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blend_frame = bpy.props.IntProperty(name="Stitch frame",
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description="Frame to locate stitch on")
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blend_amount = bpy.props.IntProperty(name="Blend amount",
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description="Size of blending transitiion, on both sides of the stitch",
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default=10)
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bpy.utils.register_class(AnimationStitchSettings)
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class MocapNLATracks(bpy.types.PropertyGroup):
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name = bpy.props.StringProperty()
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active = bpy.props.BoolProperty()
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base_track = bpy.props.StringProperty()
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auto_fix_track = bpy.props.StringProperty()
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manual_fix_track = bpy.props.StringProperty()
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stride_action = bpy.props.StringProperty()
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bpy.utils.register_class(MocapNLATracks)
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bpy.types.Armature.stitch_settings = bpy.props.PointerProperty(type=AnimationStitchSettings)
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bpy.types.Armature.mocapNLATracks = bpy.props.CollectionProperty(type=MocapNLATracks)
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#Update function for IK functionality. Is called when IK prop checkboxes are toggled.
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@@ -246,6 +275,7 @@ class MocapPanel(bpy.types.Panel):
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mapRow = self.layout.row()
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mapRow.operator("mocap.savemapping", text='Save mapping')
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mapRow.operator("mocap.loadmapping", text='Load mapping')
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self.layout.prop(data=performer_obj.animation_data.action, property='name', text='Action Name')
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self.layout.operator("mocap.retarget", text='RETARGET!')
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@@ -315,6 +345,16 @@ class ExtraToolsPanel(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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layout.operator('mocap.pathediting', text="Follow Path")
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layout.label("Animation Stitching")
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activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
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if activeIsArmature:
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enduser_arm = context.active_object.data
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settings = enduser_arm.stitch_settings
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layout.prop_search(settings, "first_action", enduser_arm, "mocapNLATracks")
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layout.prop_search(settings, "second_action", enduser_arm, "mocapNLATracks")
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layout.prop(settings, "blend_frame")
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layout.prop(settings, "blend_amount")
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layout.operator('mocap.animstitch', text="Stitch Animations")
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class OBJECT_OT_RetargetButton(bpy.types.Operator):
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@@ -323,15 +363,18 @@ class OBJECT_OT_RetargetButton(bpy.types.Operator):
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bl_label = "Retargets active action from Performer to Enduser"
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def execute(self, context):
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scene = context.scene
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s_frame = scene.frame_start
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e_frame = scene.frame_end
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enduser_obj = context.active_object
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performer_obj = [obj for obj in context.selected_objects if obj != enduser_obj]
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if enduser_obj is None or len(performer_obj) != 1:
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print("Need active and selected armatures")
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else:
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performer_obj = performer_obj[0]
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scene = context.scene
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s_frame = scene.frame_start
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e_frame = scene.frame_end
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s_frame, e_frame = performer_obj.animation_data.action.frame_range
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s_frame = int(s_frame)
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e_frame = int(e_frame)
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retarget.totalRetarget(performer_obj, enduser_obj, scene, s_frame, e_frame)
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return {"FINISHED"}
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@@ -645,6 +688,26 @@ class OBJECT_OT_PathEditing(bpy.types.Operator):
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return False
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class OBJECT_OT_AnimationStitchingButton(bpy.types.Operator):
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'''Stitches two defined animations into a single one via alignment of NLA Tracks'''
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bl_idname = "mocap.animstitch"
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bl_label = "Stitches two defined animations into a single one via alignment of NLA Tracks"
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def execute(self, context):
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mocap_tools.anim_stitch(context, context.active_object)
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return {"FINISHED"}
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@classmethod
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def poll(cls, context):
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activeIsArmature = False
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if context.active_object:
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activeIsArmature = isinstance(context.active_object.data, bpy.types.Armature)
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if activeIsArmature:
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stitch_settings = context.active_object.data.stitch_settings
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return (stitch_settings.first_action and stitch_settings.second_action)
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return False
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def register():
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bpy.utils.register_module(__name__)
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