Added a note explaining the poseMatrix space and how to get the worldspace location.
This commit is contained in:
@@ -83,7 +83,14 @@ class PoseBone:
|
||||
@type tail: Vector object
|
||||
@ivar localMatrix: The matrix combination of rot/quat/loc.
|
||||
@type localMatrix: Matrix object
|
||||
@ivar poseMatrix: The total transformation of this PoseBone including constraints. (not settable)
|
||||
@ivar poseMatrix: The total transformation of this PoseBone including constraints.
|
||||
|
||||
(not settable).
|
||||
|
||||
This matrix is in armature space, for the current worldspace location of this pose bone, multiply
|
||||
it with its objects worldspace matrix
|
||||
|
||||
eg. pose_bone.poseMatrix * object.matrixWorld
|
||||
@type poseMatrix: Matrix object
|
||||
@type constraints: BPy_ConstraintSeq
|
||||
@ivar constraints: a sequence of constraints for the object
|
||||
|
||||
Reference in New Issue
Block a user