Added a note explaining the poseMatrix space and how to get the worldspace location.

This commit is contained in:
2006-07-20 06:50:23 +00:00
parent 49bbb326b1
commit 60f3a33855

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@@ -83,7 +83,14 @@ class PoseBone:
@type tail: Vector object
@ivar localMatrix: The matrix combination of rot/quat/loc.
@type localMatrix: Matrix object
@ivar poseMatrix: The total transformation of this PoseBone including constraints. (not settable)
@ivar poseMatrix: The total transformation of this PoseBone including constraints.
(not settable).
This matrix is in armature space, for the current worldspace location of this pose bone, multiply
it with its objects worldspace matrix
eg. pose_bone.poseMatrix * object.matrixWorld
@type poseMatrix: Matrix object
@type constraints: BPy_ConstraintSeq
@ivar constraints: a sequence of constraints for the object