GameEngine WIP,
* pressing P starts the BGE in the 3D view * redraw window clipping isnt right * BGE python api works in py3k (without __import__ override or Mathutils, BGL, Geometry) * no events yet (so there is no way to exit)
This commit is contained in:
@@ -81,11 +81,10 @@
|
||||
|
||||
#include "PyObjectPlus.h"
|
||||
|
||||
//XXX
|
||||
#if 0
|
||||
|
||||
#include "KX_PythonInitTypes.h"
|
||||
|
||||
#if 0 //XXX25
|
||||
|
||||
/* we only need this to get a list of libraries from the main struct */
|
||||
#include "DNA_ID.h"
|
||||
|
||||
@@ -97,7 +96,7 @@ extern "C" {
|
||||
#include "BGL.h"
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
#endif //XXX25
|
||||
|
||||
#include "marshal.h" /* python header for loading/saving dicts */
|
||||
|
||||
@@ -1606,7 +1605,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
|
||||
//importBlenderModules()
|
||||
|
||||
setSandbox(level);
|
||||
/* XXX 2.5 initPyTypes(); */
|
||||
initPyTypes();
|
||||
|
||||
/* XXX 2.5 bpy_import_main_set(maggie); */
|
||||
|
||||
@@ -1645,7 +1644,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
|
||||
Py_FrozenFlag=1;
|
||||
|
||||
setSandbox(level);
|
||||
/* XXX 2.5 initPyTypes(); */
|
||||
initPyTypes();
|
||||
|
||||
/* XXX 2.5 bpy_import_main_set(maggie); */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user