Cleanup: move public doc-strings into headers for 'editors'
Ref T92709
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@@ -56,7 +56,14 @@ void ED_render_view_layer_changed(struct Main *bmain, struct bScreen *screen);
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/* Callbacks handling data update events coming from depsgraph. */
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void ED_render_id_flush_update(const struct DEGEditorUpdateContext *update_ctx, struct ID *id);
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/**
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* Update all 3D viewport render and draw engines on changes to the scene.
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* This is called by the dependency graph when it detects changes.
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*/
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void ED_render_scene_update(const struct DEGEditorUpdateContext *update_ctx, const bool updated);
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/**
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* Update 3D viewport render or draw engine on changes to the scene or view settings.
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*/
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void ED_render_view3d_update(struct Depsgraph *depsgraph,
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struct wmWindow *window,
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struct ScrArea *area,
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@@ -83,6 +90,9 @@ typedef enum ePreviewRenderMethod {
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void ED_preview_ensure_dbase(void);
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void ED_preview_free_dbase(void);
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/**
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* Check if \a id is supported by the automatic preview render.
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*/
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bool ED_preview_id_is_supported(const struct ID *id);
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void ED_preview_shader_job(const struct bContext *C,
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