GPULamp: Move GPU_frambuffer_blur to GPU_lamp.c
This is a bit useless because gpu lamps are only used by the game engine and it is planned to be "remove" in some way. Doing this to clean gpu_framebuffer.c.
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@@ -69,9 +69,6 @@ void GPU_framebuffer_bind_no_save(GPUFrameBuffer *fb, int slot);
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bool GPU_framebuffer_bound(GPUFrameBuffer *fb);
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void GPU_framebuffer_restore(void);
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void GPU_framebuffer_blur(
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GPUFrameBuffer *fb, struct GPUTexture *tex,
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GPUFrameBuffer *blurfb, struct GPUTexture *blurtex);
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void GPU_framebuffer_blit(
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GPUFrameBuffer *fb_read, int read_slot,
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