Cleanup: suppress assert in recent GPU refactor
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@@ -888,7 +888,7 @@ GPUTexture *GPU_texture_create_from_vertbuf(Gwn_VertBuf *vert)
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void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, int offset_y, int offset_z, int width, int height, int depth)
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void GPU_texture_update_sub(GPUTexture *tex, const void *pixels, int offset_x, int offset_y, int offset_z, int width, int height, int depth)
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{
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{
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BLI_assert(tex->format > -1);
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BLI_assert((int)tex->format > -1);
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BLI_assert(tex->components > -1);
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BLI_assert(tex->components > -1);
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GLenum format, data_format;
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GLenum format, data_format;
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