Fix: Rename the dimensions property in Noise nodes.
The `dimensions` property of the noise nodes has been renamed to `noise_dimensions` because it conflicted with and overwrote the `dimensions` property of the base node. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5705
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@@ -778,7 +778,7 @@ static ShaderNode *add_node(Scene *scene,
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else if (b_node.is_a(&RNA_ShaderNodeTexNoise)) {
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BL::ShaderNodeTexNoise b_noise_node(b_node);
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NoiseTextureNode *noise = new NoiseTextureNode();
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noise->dimensions = b_noise_node.dimensions();
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noise->dimensions = b_noise_node.noise_dimensions();
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BL::TexMapping b_texture_mapping(b_noise_node.texture_mapping());
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get_tex_mapping(&noise->tex_mapping, b_texture_mapping);
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node = noise;
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@@ -831,7 +831,7 @@ static ShaderNode *add_node(Scene *scene,
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else if (b_node.is_a(&RNA_ShaderNodeTexWhiteNoise)) {
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BL::ShaderNodeTexWhiteNoise b_tex_white_noise_node(b_node);
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WhiteNoiseTextureNode *white_noise_node = new WhiteNoiseTextureNode();
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white_noise_node->dimensions = b_tex_white_noise_node.dimensions();
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white_noise_node->dimensions = b_tex_white_noise_node.noise_dimensions();
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node = white_noise_node;
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}
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else if (b_node.is_a(&RNA_ShaderNodeNormalMap)) {
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