minor cleanup
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@@ -697,9 +697,9 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader *UNUSED(self))
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PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
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".. function:: from_builtin(shader_name)\n"
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"\n"
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"Shaders that are embedded in the blender internal code.\n"
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"They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
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"For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
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" Shaders that are embedded in the blender internal code.\n"
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" They all read the uniform 'mat4 ModelViewProjectionMatrix', which can be edited by the 'gpu.matrix' module.\n"
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" For more details, you can check the shader code with the function 'gpu.shader.code_from_builtin';\n"
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"\n"
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" :param shader_name: One of these builtin shader names: {\n"
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" '2D_UNIFORM_COLOR',\n"
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@@ -710,8 +710,8 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
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" '3D_FLAT_COLOR',\n"
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" '3D_SMOOTH_COLOR'}\n"
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" :type shader_name: str\n"
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" :return: the shader object\n"
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" :rtype: bpy.types.GPUShader\n"
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" :return: Shader object corresponding to the given name.\n"
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" :rtype: :class:`bpy.types.GPUShader`\n"
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);
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static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
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{
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@@ -729,7 +729,7 @@ static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *ar
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PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
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".. function:: code_from_builtin(shader_name)\n"
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"\n"
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"Exposes the internal shader code for query.\n"
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" Exposes the internal shader code for query.\n"
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"\n"
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" :param shader_name: One of these builtin shader names: {\n"
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" '2D_UNIFORM_COLOR',\n"
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