Local axis constraint external call. Had to do it in a very hackish way which highlight a design problem in the code. To solve it (and would solve other problems too), we'd have to split off the initialisation function. Not terribly hard to do but I'm overwhelmed with work...
Push/Pull had a problem with constraints enabling/disabling. Fixed Restablished infinite line for constraint draw (when not using manipulator) as discussed in meeting.
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@@ -541,6 +541,42 @@ void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[])
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t->redraw = 1;
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}
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void BIF_setLocalAxisConstraint(char axis, char *text) {
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TransInfo *t = BIF_GetTransInfo();
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strncpy(t->con.text, text, 48);
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switch (axis) {
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case 'X':
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t->con.mode = (CON_AXIS0|CON_APPLY);
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break;
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case 'Y':
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t->con.mode = (CON_AXIS1|CON_APPLY);
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break;
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case 'Z':
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t->con.mode = (CON_AXIS2|CON_APPLY);
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break;
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}
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}
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void BIF_setLocalLockConstraint(char axis, char *text) {
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TransInfo *t = BIF_GetTransInfo();
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strncpy(t->con.text, text, 48);
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switch (axis) {
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case 'x':
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t->con.mode = (CON_AXIS1|CON_AXIS2|CON_APPLY);
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break;
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case 'y':
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t->con.mode = (CON_AXIS0|CON_AXIS2|CON_APPLY);
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break;
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case 'z':
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t->con.mode = (CON_AXIS0|CON_AXIS1|CON_APPLY);
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break;
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}
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}
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void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
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if (t->flag & T_EDIT) {
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float obmat[3][3];
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@@ -650,11 +686,10 @@ void BIF_drawConstraint(void)
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window_to_3d(vec, (short)(mval[0] - t->con.imval[0]), (short)(mval[1] - t->con.imval[1]));
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VecAddf(vec, vec, tc->center);
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// drawLine(tc->center, tc->mtx[0], 'x', 0);
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// drawLine(tc->center, tc->mtx[1], 'y', 0);
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// drawLine(tc->center, tc->mtx[2], 'z', 0);
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drawLine(tc->center, tc->mtx[0], 'x', 0);
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drawLine(tc->center, tc->mtx[1], 'y', 0);
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drawLine(tc->center, tc->mtx[2], 'z', 0);
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draw_manipulator_ext(curarea, t->mode, 'c', 2, tc->center, tc->mtx);
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glColor3ubv(col2);
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glDisable(GL_DEPTH_TEST);
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@@ -668,16 +703,13 @@ void BIF_drawConstraint(void)
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}
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if (tc->mode & CON_AXIS0) {
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draw_manipulator_ext(curarea, t->mode, 'x', 0, tc->center, tc->mtx);
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// drawLine(tc->center, tc->mtx[0], 'x', DRAWLIGHT);
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drawLine(tc->center, tc->mtx[0], 'x', DRAWLIGHT);
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}
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if (tc->mode & CON_AXIS1) {
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draw_manipulator_ext(curarea, t->mode, 'y', 0, tc->center, tc->mtx);
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// drawLine(tc->center, tc->mtx[1], 'y', DRAWLIGHT);
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drawLine(tc->center, tc->mtx[1], 'y', DRAWLIGHT);
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}
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if (tc->mode & CON_AXIS2) {
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draw_manipulator_ext(curarea, t->mode, 'z', 0, tc->center, tc->mtx);
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// drawLine(tc->center, tc->mtx[2], 'z', DRAWLIGHT);
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drawLine(tc->center, tc->mtx[2], 'z', DRAWLIGHT);
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}
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}
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}
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