Fix #35209: cycles generated texture coordinates did not stick to deforming meshes.

This commit is contained in:
2013-05-05 05:56:41 +00:00
parent 998b9241be
commit 62087935ec
14 changed files with 52 additions and 23 deletions

View File

@@ -160,7 +160,7 @@ Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh
}
tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
DM_to_mesh(dm, tmpmesh, ob);
DM_to_mesh(dm, tmpmesh, ob, CD_MASK_MESH);
dm->release(dm);
if (triangulate) {