Fix #35209: cycles generated texture coordinates did not stick to deforming meshes.
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@@ -160,7 +160,7 @@ Mesh *bc_get_mesh_copy(Scene *scene, Object *ob, BC_export_mesh_type export_mesh
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}
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tmpmesh = BKE_mesh_add(G.main, "ColladaMesh"); // name is not important here
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DM_to_mesh(dm, tmpmesh, ob);
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DM_to_mesh(dm, tmpmesh, ob, CD_MASK_MESH);
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dm->release(dm);
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if (triangulate) {
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