*Added BIH
This commit is contained in:
@@ -50,9 +50,10 @@ void RE_rayobject_free(RayObject *r);
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RayObject* RE_rayobject_octree_create(int ocres, int size);
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RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob);
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#define RE_rayobject_tree_create RE_rayobject_bvh_create
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#define RE_rayobject_tree_create RE_rayobject_bih_create
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RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
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RayObject* RE_rayobject_bvh_create(int size); /* rayobject_bvh.c */
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RayObject* RE_rayobject_bih_create(int size); /* rayobject_bih.c */
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/* Ray Intersection */
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254
source/blender/render/intern/source/rayobject_bih.c
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254
source/blender/render/intern/source/rayobject_bih.c
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@@ -0,0 +1,254 @@
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2009 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): André Pinto.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <assert.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BKE_utildefines.h"
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#include "BLI_arithb.h"
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#include "RE_raytrace.h"
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#include "rayobject_rtbuild.h"
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#include "rayobject.h"
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#define BIH_NCHILDS 4
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typedef struct BIHTree BIHTree;
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static int bih_intersect(BIHTree *obj, Isect *isec);
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static void bih_add(BIHTree *o, RayObject *ob);
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static void bih_done(BIHTree *o);
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static void bih_free(BIHTree *o);
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static void bih_bb(BIHTree *o, float *min, float *max);
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static RayObjectAPI bih_api =
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{
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(RE_rayobject_raycast_callback) bih_intersect,
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(RE_rayobject_add_callback) bih_add,
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(RE_rayobject_done_callback) bih_done,
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(RE_rayobject_free_callback) bih_free,
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(RE_rayobject_merge_bb_callback)bih_bb
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};
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typedef struct BIHNode BIHNode;
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struct BIHNode
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{
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BIHNode *child[BIH_NCHILDS];
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float bi[BIH_NCHILDS][2];
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int split_axis;
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};
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struct BIHTree
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{
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RayObject rayobj;
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BIHNode *root;
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BIHNode *node_alloc, *node_next;
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RTBuilder *builder;
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float bb[2][3];
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};
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RayObject *RE_rayobject_bih_create(int size)
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{
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BIHTree *obj= (BIHTree*)MEM_callocN(sizeof(BIHTree), "BIHTree");
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assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = &bih_api;
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obj->root = NULL;
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obj->node_alloc = obj->node_next = NULL;
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obj->builder = rtbuild_create( size );
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return RayObject_unalignRayAPI((RayObject*) obj);
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}
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static void bih_free(BIHTree *obj)
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{
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if(obj->builder)
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rtbuild_free(obj->builder);
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if(obj->node_alloc)
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MEM_freeN(obj->node_alloc);
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MEM_freeN(obj);
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}
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static void bih_bb(BIHTree *obj, float *min, float *max)
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{
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//TODO only half operations needed
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DO_MINMAX(obj->bb[0], min, max);
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DO_MINMAX(obj->bb[1], min, max);
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}
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/*
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* Tree transverse
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*/
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static int dfs_raycast(const BIHNode *const node, Isect *isec, float tmin, float tmax)
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{
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int i;
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int hit = 0;
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const int *const offset = isec->bv_index + node->split_axis*2;
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//TODO diving heuristic
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for(i=0; i<BIH_NCHILDS; i++)
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{
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float t1 = (node->bi[i][offset[0]] - isec->start[node->split_axis]) * isec->idot_axis[node->split_axis];
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float t2 = (node->bi[i][offset[1]] - isec->start[node->split_axis]) * isec->idot_axis[node->split_axis];
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if(t1 < tmin) t1 = tmin; //t1 = MAX2(t1, tmin);
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if(t2 > tmax) t2 = tmax; //t2 = MIN2(t2, tmax);
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if(t1 <= t2)
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{
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if(RayObject_isAligned(node->child[i]))
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{
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if(node->child[i] == 0) break;
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hit |= dfs_raycast(node->child[i], isec, t1, t2);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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else
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{
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hit |= RE_rayobject_intersect( (RayObject*)node->child[i], isec);
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if(hit && isec->mode == RE_RAY_SHADOW) return hit;
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}
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if(tmax > isec->labda)
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tmax = isec->labda;
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}
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}
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return hit;
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}
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static int bih_intersect(BIHTree *obj, Isect *isec)
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{
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if(RayObject_isAligned(obj->root))
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return dfs_raycast(obj->root, isec, 0, isec->labda);
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else
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return RE_rayobject_intersect( (RayObject*)obj->root, isec);
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}
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/*
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* Builds a BIH tree from builder object
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*/
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static void bih_add(BIHTree *obj, RayObject *ob)
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{
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rtbuild_add( obj->builder, ob );
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}
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static BIHNode *bih_new_node(BIHTree *tree, int nid)
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{
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BIHNode *node = tree->node_alloc + nid - 1;
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assert(RayObject_isAligned(node));
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if(node+1 > tree->node_next)
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tree->node_next = node+1;
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return node;
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}
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static int child_id(int pid, int nchild)
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{
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//N child of node A = A * K + (2 - K) + N, (0 <= N < K)
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return pid*BIH_NCHILDS+(2-BIH_NCHILDS)+nchild;
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}
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static BIHNode *bih_rearrange(BIHTree *tree, RTBuilder *builder, int nid, float *bb)
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{
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if(rtbuild_size(builder) == 1)
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{
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RayObject *child = builder->begin[0];
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assert(!RayObject_isAligned(child));
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INIT_MINMAX(bb, bb+3);
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RE_rayobject_merge_bb( (RayObject*)child, bb, bb+3);
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return (BIHNode*)child;
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}
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else
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{
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int i;
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int nc = rtbuild_mean_split_largest_axis(builder, BIH_NCHILDS);
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RTBuilder tmp;
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BIHNode *parent = bih_new_node(tree, nid);
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INIT_MINMAX(bb, bb+3);
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parent->split_axis = builder->split_axis;
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for(i=0; i<nc; i++)
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{
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float cbb[6];
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parent->child[i] = bih_rearrange( tree, rtbuild_get_child(builder, i, &tmp), child_id(nid,i), cbb );
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parent->bi[i][0] = cbb[parent->split_axis];
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parent->bi[i][1] = cbb[parent->split_axis+3];
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DO_MINMAX(cbb , bb, bb+3);
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DO_MINMAX(cbb+3, bb, bb+3);
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}
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for(; i<BIH_NCHILDS; i++)
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{
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parent->bi[i][0] = 1.0;
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parent->bi[i][1] = -1.0;
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parent->child[i] = 0;
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}
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return parent;
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}
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}
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static void bih_info(BIHTree *obj)
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{
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printf("BIH: Used %d nodes\n", obj->node_next - obj->node_alloc);
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}
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static void bih_done(BIHTree *obj)
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{
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int needed_nodes;
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assert(obj->root == NULL && obj->node_alloc == NULL && obj->builder);
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//TODO exact calculate needed nodes
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needed_nodes = (rtbuild_size(obj->builder)+1)*2;
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assert(needed_nodes > 0);
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obj->node_alloc = (BIHNode*)MEM_mallocN( sizeof(BIHNode)*needed_nodes, "BIHTree.Nodes");
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obj->node_next = obj->node_alloc;
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obj->root = bih_rearrange( obj, obj->builder, 1, (float*)obj->bb );
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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assert(obj->node_alloc+needed_nodes >= obj->node_next);
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}
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@@ -66,7 +66,9 @@ struct BVHTree
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{
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RayObject rayobj;
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BVHNode *alloc, *next_node, *root;
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BVHNode *root;
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BVHNode *node_alloc, *node_next;
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float *bb_alloc, *bb_next;
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RTBuilder *builder;
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@@ -79,9 +81,12 @@ RayObject *RE_rayobject_bvh_create(int size)
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assert( RayObject_isAligned(obj) ); /* RayObject API assumes real data to be 4-byte aligned */
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obj->rayobj.api = &bvh_api;
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obj->builder = rtbuild_create( size );
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obj->root = NULL;
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obj->node_alloc = obj->node_next = NULL;
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obj->bb_alloc = obj->bb_next = NULL;
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obj->builder = rtbuild_create( size );
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return RayObject_unalignRayAPI((RayObject*) obj);
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}
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@@ -90,8 +95,8 @@ static void bvh_free(BVHTree *obj)
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if(obj->builder)
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rtbuild_free(obj->builder);
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if(obj->alloc)
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MEM_freeN(obj->alloc);
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if(obj->node_alloc)
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MEM_freeN(obj->node_alloc);
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if(obj->bb_alloc)
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MEM_freeN(obj->bb_alloc);
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@@ -185,10 +190,10 @@ static void bvh_add(BVHTree *obj, RayObject *ob)
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static BVHNode *bvh_new_node(BVHTree *tree, int nid)
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{
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BVHNode *node = tree->alloc + nid - 1;
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BVHNode *node = tree->node_alloc + nid - 1;
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assert(RayObject_isAligned(node));
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if(node+1 > tree->next_node)
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tree->next_node = node+1;
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if(node+1 > tree->node_next)
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tree->node_next = node+1;
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node->bb = tree->bb_next;
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tree->bb_next += 6;
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@@ -255,28 +260,32 @@ static BVHNode *bvh_rearrange(BVHTree *tree, RTBuilder *builder, int nid)
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return parent;
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}
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}
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static void bvh_info(BVHTree *obj)
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{
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printf("BVH: Used %d nodes\n", obj->node_next - obj->node_alloc);
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}
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static void bvh_done(BVHTree *obj)
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{
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int needed_nodes;
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assert(obj->root == NULL && obj->next_node == NULL && obj->builder);
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assert(obj->root == NULL && obj->node_alloc == NULL && obj->bb_alloc == NULL && obj->builder);
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//TODO exact calculate needed nodes
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needed_nodes = (rtbuild_size(obj->builder)+1)*2;
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assert(needed_nodes > 0);
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obj->alloc = (BVHNode*)MEM_mallocN( sizeof(BVHNode)*needed_nodes, "BVHTree.Nodes");
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obj->next_node = obj->alloc;
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obj->node_alloc = (BVHNode*)MEM_mallocN( sizeof(BVHNode)*needed_nodes, "BVHTree.Nodes");
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obj->node_next = obj->node_alloc;
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obj->bb_alloc = (float*)MEM_mallocN( sizeof(float)*6*needed_nodes, "BVHTree.NodesBB");
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obj->bb_next = obj->bb_alloc;
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obj->root = bvh_rearrange( obj, obj->builder, 1 );
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assert(obj->alloc+needed_nodes >= obj->next_node);
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// printf("BVH: Used %d nodes\n", obj->next_node-obj->alloc);
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rtbuild_free( obj->builder );
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obj->builder = NULL;
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assert(obj->node_alloc+needed_nodes >= obj->node_next);
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}
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