Fixed a bug in SilhouetteGeomEngine::ImageToWorldParameter() that caused
instability issues regarding the view map creation. A new iterative solver of the 2D-to-3D inverse projection transformation problem was implemented. Instead of directly solving the problem in the direction from the 2D to 3D space, the new solver starts with an initial guess of an approximated solution and asymptotically approaches to the true solution by iteratively performing the forward 3D-to-2D projection transformation and improving the approximation. Preliminary tests with one simple and another complex scenes showed that the solver converges quickly (more and less 20 iterations in many cases, with a stopping criterion of a residual distance between the true and approximated solutions less than 1e-6 Blender Unit).
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@@ -24,6 +24,18 @@ NodeGroup* BlenderFileLoader::Load()
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// creation of the scene root node
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_Scene = new NodeGroup;
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_viewplane_left= _re->viewplane.xmin;
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_viewplane_right= _re->viewplane.xmax;
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_viewplane_bottom= _re->viewplane.ymin;
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_viewplane_top= _re->viewplane.ymax;
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_z_near= _re->clipsta;
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_z_far= _re->clipend;
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#if 0
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cout << "frustrum: l " << _viewplane_left << " r " << _viewplane_right
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<< " b " << _viewplane_bottom << " t " << _viewplane_top
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<< " n " << _z_near << " f " << _z_far << endl;
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#endif
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int id = 0;
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for(obi= (ObjectInstanceRen *) _re->instancetable.first; obi; obi=obi->next) {
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if (!(obi->lay & _re->scene->lay & _srl->lay))
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@@ -58,6 +58,11 @@ protected:
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NodeGroup* _Scene;
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unsigned _numFacesRead;
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real _minEdgeSize;
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float _viewplane_left;
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float _viewplane_right;
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float _viewplane_bottom;
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float _viewplane_top;
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float _z_near, _z_far;
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};
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#endif // BLENDER_FILE_LOADER_H
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@@ -19,6 +19,7 @@ extern "C" {
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#include "BKE_main.h"
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#include "BLI_blenlib.h"
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#include "BLI_math.h"
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#include "BPY_extern.h"
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#include "renderpipeline.h"
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@@ -106,6 +107,9 @@ extern "C" {
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for( int i = 0; i < 4; i++ )
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for( int j = 0; j < 4; j++ )
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freestyle_proj[i][j] = re->winmat[i][j];
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//print_m4("mv", freestyle_mv);
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//print_m4("proj", freestyle_proj);
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}
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@@ -155,6 +155,7 @@ real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
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// we need to compute for each parameter t the corresponding
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// parameter T which gives the intersection in 3D.
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#if 0
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//currentEdge = (*fe);
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Vec3r A = (fe)->vertexA()->point3D();
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Vec3r B = (fe)->vertexB()->point3D();
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@@ -175,6 +176,46 @@ real SilhouetteGeomEngine::ImageToWorldParameter(FEdge *fe, real t)
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real T;
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T = (Ic[2]*Ac[1] - Ic[1]*Ac[2])/(Ic[1]*(Bc[2]-Ac[2])-Ic[2]*(Bc[1]-Ac[1]));
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#else
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// suffix w for world, i for image
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Vec3r Aw = (fe)->vertexA()->point3D();
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Vec3r Bw = (fe)->vertexB()->point3D();
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Vec3r Ai = (fe)->vertexA()->point2D();
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Vec3r Bi = (fe)->vertexB()->point2D();
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Vec3r Ii = Ai + t * (Bi - Ai); // the intersection point in 2D
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Vec3r Pw, Pi;
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real T_sta = 0.0;
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real T_end = 1.0;
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real T;
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real delta_x, delta_y, dist, dist_threshold = 1e-6;
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int i, max_iters = 100;
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for (i = 0; i < max_iters; i++) {
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T = T_sta + 0.5 * (T_end - T_sta);
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Pw = Aw + T * (Bw - Aw);
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GeomUtils::fromWorldToImage(Pw, Pi, _transform, _viewport);
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delta_x = Ii[0] - Pi[0];
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delta_y = Ii[1] - Pi[1];
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dist = sqrt(delta_x * delta_x + delta_y * delta_y);
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if (dist < dist_threshold)
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break;
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if (Ai[0] < Bi[0]) {
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if (Pi[0] < Ii[0])
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T_sta = T;
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else
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T_end = T;
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} else {
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if (Pi[0] > Ii[0])
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T_sta = T;
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else
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T_end = T;
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}
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}
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#if 0
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printf("SilhouetteGeomEngine::ImageToWorldParameter(): #iters = %d, dist = %e\n", i, dist);
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#endif
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if (i == max_iters)
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printf("SilhouetteGeomEngine::ImageToWorldParameter(): reached to max_iters (dist = %e)\n", dist);
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#endif
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return T;
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}
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@@ -946,14 +946,20 @@ void ViewMapBuilder::ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsi
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real tb = (*i)->tB;
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if((ta < -epsilon) || (ta > 1+epsilon))
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cerr << "Warning: intersection out of range for edge " << fA->vertexA()->getId() << " - " << fA->vertexB()->getId() << endl;
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cerr << "Warning: 2D intersection out of range for edge " << fA->vertexA()->getId() << " - " << fA->vertexB()->getId() << endl;
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if((tb < -epsilon) || (tb > 1+epsilon))
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cerr << "Warning: intersection out of range for edge " << fB->vertexA()->getId() << " - " << fB->vertexB()->getId() << endl;
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cerr << "Warning: 2D intersection out of range for edge " << fB->vertexA()->getId() << " - " << fB->vertexB()->getId() << endl;
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real Ta = SilhouetteGeomEngine::ImageToWorldParameter(fA, ta);
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real Tb = SilhouetteGeomEngine::ImageToWorldParameter(fB, tb);
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if((Ta < -epsilon) || (Ta > 1+epsilon))
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cerr << "Warning: 3D intersection out of range for edge " << fA->vertexA()->getId() << " - " << fA->vertexB()->getId() << endl;
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if((Tb < -epsilon) || (Tb > 1+epsilon))
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cerr << "Warning: 3D intersection out of range for edge " << fB->vertexA()->getId() << " - " << fB->vertexB()->getId() << endl;
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TVertex * tvertex = ioViewMap->CreateTVertex(Vec3r(A1 + Ta*(A2-A1)), Vec3r(a1 + ta*(a2-a1)), fA,
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Vec3r(B1 + Tb*(B2-B1)), Vec3r(b1 + tb*(b2-b1)), fB, id);
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