New stuff & fixes in Blender OSA filtering.
While investigating alternative filters (Mitchell), I found two small errors in the Gauss code, it clipped wrong and multiplied wrong, causing settings other than filter size 1.0 to not work properly. Took the last-minute liberty to add more filter types in Blender too. Also wrote an extensive log about how sampling & filtering in Blender works. http://www.blender3d.org/cms/Samples_and_Filtering.723.0.html
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@@ -507,7 +507,6 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
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the orientation where %s is (logically).
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*/
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void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
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float mtx[3][3];
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char text[40];
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short twmode= (t->spacetype==SPACE_VIEW3D)? G.vd->twmode: V3D_MANIP_GLOBAL;
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