PyGPU: GPUShader: implementation of 'attrs_info_get' method
With the new `attrs_info_get` method, we can get information about the attributes used in a `GPUShader` and thus have more freedom in the automatic creation of `GPUVertFormat`s Reviewed By: fclem, campbellbarton Differential Revision: https://developer.blender.org/D15764
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@@ -22,15 +22,46 @@ def batch_for_shader(shader, type, content, *, indices=None):
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GPUBatch,
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GPUIndexBuf,
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GPUVertBuf,
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GPUVertFormat,
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)
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def recommended_comp_type(attr_type):
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if attr_type in {'FLOAT', 'VEC2', 'VEC3', 'VEC4', 'MAT3', 'MAT4'}:
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return 'F32'
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if attr_type in {'UINT', 'UVEC2', 'UVEC3', 'UVEC4'}:
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return 'U32'
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# `attr_type` in {'INT', 'IVEC2', 'IVEC3', 'IVEC4', 'BOOL'}.
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return 'I32'
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def recommended_attr_len(attr_name):
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item = content[attr_name][0]
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attr_len = 1
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try:
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while True:
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attr_len *= len(item)
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item = item[0]
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except TypeError:
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pass
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return attr_len
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def recommended_fetch_mode(comp_type):
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if comp_type == 'F32':
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return 'FLOAT'
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return 'INT'
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for data in content.values():
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vbo_len = len(data)
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break
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else:
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raise ValueError("Empty 'content'")
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vbo_format = shader.format_calc()
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vbo_format = GPUVertFormat()
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attrs_info = shader.attrs_info_get()
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for name, attr_type in attrs_info:
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comp_type = recommended_comp_type(attr_type)
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attr_len = recommended_attr_len(name)
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vbo_format.attr_add(id=name, comp_type=comp_type, len=attr_len, fetch_mode=recommended_fetch_mode(comp_type))
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vbo = GPUVertBuf(vbo_format, vbo_len)
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for id, data in content.items():
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