* Tiny almost-insignificant tweak to the curvature of button drawing
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@@ -338,7 +338,7 @@ static void shaded_button(float x1, float y1, float x2, float y2, float asp, int
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} else {
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} else {
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MM_DARK;
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MM_DARK;
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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gl_round_box(x1, y1, x2, y2, 1.0);
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gl_round_box(x1, y1, x2, y2, 1.5);
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glEnd();
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glEnd();
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}
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}
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/* END OUTER OUTLINE */
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/* END OUTER OUTLINE */
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@@ -381,7 +381,7 @@ static void flat_button(float x1, float y1, float x2, float y2, float asp, int c
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} else {
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} else {
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MM_DARK;
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MM_DARK;
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glBegin(GL_LINE_LOOP);
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glBegin(GL_LINE_LOOP);
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gl_round_box(x1, y1, x2, y2, 1.0);
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gl_round_box(x1, y1, x2, y2, 1.5);
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glEnd();
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glEnd();
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}
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}
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/* END OUTER OUTLINE */
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/* END OUTER OUTLINE */
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